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What are the "True Issues" with 5e?
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<blockquote data-quote="overgeeked" data-source="post: 9114986" data-attributes="member: 86653"><p>You're paying too much for the book to begin with. There's so much that's not in the book that you'll have to Google anyway. It's an arbitrary line in the sand. Your line is simply in a different place than mine.</p><p></p><p>But it really doesn't. Because, importantly, movies...especially action movies...are not trying to simulate real-world physics. If they were, they'd be documentaries instead of action movies...and their audiences would reflect that.</p><p></p><p>Sure. You do you. But that is how movies work and that is the topic of this tangent, so...</p><p></p><p>I've found the opposite to be true. When rules exist in a book people have this weird fascination with following them. All of them. To the letter. Considering how terrible most of those rules are, it's far...far easier to make them up yourself. There's an entire RPG scene focused on that, Free Kriegsspiel Renaissance.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9114986, member: 86653"] You're paying too much for the book to begin with. There's so much that's not in the book that you'll have to Google anyway. It's an arbitrary line in the sand. Your line is simply in a different place than mine. But it really doesn't. Because, importantly, movies...especially action movies...are not trying to simulate real-world physics. If they were, they'd be documentaries instead of action movies...and their audiences would reflect that. Sure. You do you. But that is how movies work and that is the topic of this tangent, so... I've found the opposite to be true. When rules exist in a book people have this weird fascination with following them. All of them. To the letter. Considering how terrible most of those rules are, it's far...far easier to make them up yourself. There's an entire RPG scene focused on that, Free Kriegsspiel Renaissance. [/QUOTE]
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What are the "True Issues" with 5e?
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