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What are the "True Issues" with 5e?
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<blockquote data-quote="Red Castle" data-source="post: 9115518" data-attributes="member: 7040765"><p>Just to be clear, I'm not saying that I never track time either, because I sometimes do, when I think it is gonna be relevant or when a player ask me to be more precise. I only got into this conversation because someone said something that reminded me of the speed of space travel in Star wars (always the speed needed to advance the plot) and then someone said that it can't work in rpg. I just said that it can work. It's funny how sometimes you get drag into an argument and gets pushed into an extreme even though your opinion is actually more nuanced... that's the internet for you.</p><p></p><p>I also once played in a game of intrigue where every hours was important. We played maybe 8 sessions and at the end of the campaign only 3 days had passed. It was really fun to feel the pressure of time. </p><p></p><p>Tracking time can be really fun, I just don't think it's always as important as some people make it out to be and sometimes I prefer to keep it abstracted, this way my players feels like they have more time to do what they actually want to do. Sometimes the tracking and pressure of time is a good thing, sometimes it can gets in the way of storytelling.</p></blockquote><p></p>
[QUOTE="Red Castle, post: 9115518, member: 7040765"] Just to be clear, I'm not saying that I never track time either, because I sometimes do, when I think it is gonna be relevant or when a player ask me to be more precise. I only got into this conversation because someone said something that reminded me of the speed of space travel in Star wars (always the speed needed to advance the plot) and then someone said that it can't work in rpg. I just said that it can work. It's funny how sometimes you get drag into an argument and gets pushed into an extreme even though your opinion is actually more nuanced... that's the internet for you. I also once played in a game of intrigue where every hours was important. We played maybe 8 sessions and at the end of the campaign only 3 days had passed. It was really fun to feel the pressure of time. Tracking time can be really fun, I just don't think it's always as important as some people make it out to be and sometimes I prefer to keep it abstracted, this way my players feels like they have more time to do what they actually want to do. Sometimes the tracking and pressure of time is a good thing, sometimes it can gets in the way of storytelling. [/QUOTE]
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What are the "True Issues" with 5e?
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