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What are the "True Issues" with 5e?
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<blockquote data-quote="Maxperson" data-source="post: 9116421" data-attributes="member: 23751"><p>Roleplaying. "I make a history check" isn't very good roleplay. "I look the Maltese Sparrow over trying to recall if I've ever heard anything about it?" is much better roleplay. What's more, there may be no historical information about it at all, but perhaps there is arcane lore about it. By using the better roleplay, you leave it to the DM to ask for a roll(if one is even needed) using the appropriate skill. Otherwise we just end up with...</p><p></p><p>Player: I roll history. :::noise of a die rolling::: 15!</p><p>DM: You don't know anything.</p><p>Player: I roll arcana. :::noise of a die rolling::: 8!</p><p>DM: You don't know anything.</p><p>Player: I roll nature. :::noise of a die rolling::: 13!</p><p>DM: You don't know anything.</p><p>Player: I roll nature. :::noise of a die rolling::: 19!</p><p>DM: Finally! Okay, Maltese Sparrows are used in a ritual for the goddess Mielikki on the midsummer night holy day.</p><p></p><p>Just roleplay what you do and I will ask for the appropriate check if one is needed.</p><p></p><p>I don't either. I'm not going to tell you that you are wrong, but rather why I do what I do. Players asking for a bunch of different checks is super annoying to me and often doesn't even tell me what the PC is doing, so I can't adjudicate the action. In my game players are required to tell me what their PC is doing and leave the check requests up to me.</p><p></p><p>Also, you mentioned in your previous post that you don't requires players to describe how they attack. This is a false equivalence. A PC generally uses one specific weapon and we know what the attack action does. You swing your sword(or whatever weapon) at the enemy trying to hit it. </p><p></p><p>Saying I attack or I attack the troll if you are engaged with a troll is enough. It also happens so often that trying to describe every different swing is tedious and you just end up with players coming up with one stock way they attack which is silly. Saying I roll stealth isn't enough. It tells me nothing that I can adjudicate since there are many different things you can be stealthing to do and ways to do it.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9116421, member: 23751"] Roleplaying. "I make a history check" isn't very good roleplay. "I look the Maltese Sparrow over trying to recall if I've ever heard anything about it?" is much better roleplay. What's more, there may be no historical information about it at all, but perhaps there is arcane lore about it. By using the better roleplay, you leave it to the DM to ask for a roll(if one is even needed) using the appropriate skill. Otherwise we just end up with... Player: I roll history. :::noise of a die rolling::: 15! DM: You don't know anything. Player: I roll arcana. :::noise of a die rolling::: 8! DM: You don't know anything. Player: I roll nature. :::noise of a die rolling::: 13! DM: You don't know anything. Player: I roll nature. :::noise of a die rolling::: 19! DM: Finally! Okay, Maltese Sparrows are used in a ritual for the goddess Mielikki on the midsummer night holy day. Just roleplay what you do and I will ask for the appropriate check if one is needed. I don't either. I'm not going to tell you that you are wrong, but rather why I do what I do. Players asking for a bunch of different checks is super annoying to me and often doesn't even tell me what the PC is doing, so I can't adjudicate the action. In my game players are required to tell me what their PC is doing and leave the check requests up to me. Also, you mentioned in your previous post that you don't requires players to describe how they attack. This is a false equivalence. A PC generally uses one specific weapon and we know what the attack action does. You swing your sword(or whatever weapon) at the enemy trying to hit it. Saying I attack or I attack the troll if you are engaged with a troll is enough. It also happens so often that trying to describe every different swing is tedious and you just end up with players coming up with one stock way they attack which is silly. Saying I roll stealth isn't enough. It tells me nothing that I can adjudicate since there are many different things you can be stealthing to do and ways to do it. [/QUOTE]
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