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What are the "True Issues" with 5e?
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<blockquote data-quote="iserith" data-source="post: 9116581" data-attributes="member: 97077"><p>Failing a check can be narrated as outright failure or "progress combined with a setback" per the rules, so something like "you discover they are lying, but they also feel they gave something away and now clam up" is supported by the rules.</p><p></p><p>As well, I find if the social interaction rules in the DMG are utilized, players quickly find it's far more useful to figure out the NPC's agenda, ideal, bond, or flaw than to suss out if they are lying. Success with those tasks can help them convince the NPC to do what they want more easily.</p></blockquote><p></p>
[QUOTE="iserith, post: 9116581, member: 97077"] Failing a check can be narrated as outright failure or "progress combined with a setback" per the rules, so something like "you discover they are lying, but they also feel they gave something away and now clam up" is supported by the rules. As well, I find if the social interaction rules in the DMG are utilized, players quickly find it's far more useful to figure out the NPC's agenda, ideal, bond, or flaw than to suss out if they are lying. Success with those tasks can help them convince the NPC to do what they want more easily. [/QUOTE]
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What are the "True Issues" with 5e?
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