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What are the "True Issues" with 5e?
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<blockquote data-quote="SteveC" data-source="post: 9116600" data-attributes="member: 9053"><p>I split time between DMing and playing so "how are die rolls triggered" is a little different depending on which side of the house I'm on.</p><p></p><p>As a player I just ask "What does my character know about this person/place/thing/name?" And then usually the DM will ask me to make a check based on that. When the DM has an NPC say a bunch of dialogue, I will sometimes ask "do I believe them? Do I think they're telling me the truth here? Are there any telltale signs that this isn't the same person as we've dealt with before?" (That last one was because we encountered some illusion magic and we were wary of everyone we met). The DM can then tell me what they want me to roll.</p><p></p><p>Now as a DM myself, I just really want to give out information and make the players who have a lot of different skills think their investment in them was useful. As a result, I'll call for the die roll automatically. In combat, I suggest using Recall Knowledge (this is a PF2 thing) and give great results.</p><p></p><p>The thing that I really want to stress is that how you get to the information shouldn't depend on how you can ask the question. My players are different (as I'm sure everyone who's reading this are too) and if you guard information or actions based on your perception of the right way to do things, you will end up with players who can't play with you despite being really engaged and fun players.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9116600, member: 9053"] I split time between DMing and playing so "how are die rolls triggered" is a little different depending on which side of the house I'm on. As a player I just ask "What does my character know about this person/place/thing/name?" And then usually the DM will ask me to make a check based on that. When the DM has an NPC say a bunch of dialogue, I will sometimes ask "do I believe them? Do I think they're telling me the truth here? Are there any telltale signs that this isn't the same person as we've dealt with before?" (That last one was because we encountered some illusion magic and we were wary of everyone we met). The DM can then tell me what they want me to roll. Now as a DM myself, I just really want to give out information and make the players who have a lot of different skills think their investment in them was useful. As a result, I'll call for the die roll automatically. In combat, I suggest using Recall Knowledge (this is a PF2 thing) and give great results. The thing that I really want to stress is that how you get to the information shouldn't depend on how you can ask the question. My players are different (as I'm sure everyone who's reading this are too) and if you guard information or actions based on your perception of the right way to do things, you will end up with players who can't play with you despite being really engaged and fun players. [/QUOTE]
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