Fighters pay more attention to questions of personal armament than other characters. Your first decision is whether you will use a weapon and shield, or instead wield a bigger, two-handed weapon. A shield offers outstanding defense, and a shielded fighter is a difficult foe to bring down. On the other hand, choosing a large, powerful weapon such as a greataxe or a greatsword allows you to deal superior damage in melee. Sometimes the best way to prevent damage is to quickly kill the creature that poses the threat; as they say, the best defense is a good offense.
Once you have decided on your chosen fighting style (shield or two-handed), you should study feats and powers that compliment your style. The distinctive combination of tricks, stunts, maneuvers, feats, or exploits you acquire during your career mark you as different from every other fighter out there. Most fighters fall into one of three schools of thought: assault, defense, or control. Assault is best for you if you prefer a big, two-handed weapon. You learn powers and select feats that emphasize offense and dealing damage. Defense is best if you are agile and make use of a shield; powers and feats that improve your Armor Class can make you almost impossible to overwhelm with physical attack. Finally, control is a subtle but powerful strategy; you study powers and choose feats that improve your ability to hinder and constrain your enemies’ movement.
Weapons are the tools of your trade, and like any good craftsman, you should be careful to use the right one for the right job. Most of your weapon stunts require you to use a specific weapon. For example, hammers and maces are good for stunts that will stun your foes or knock them back, but big, heavy blades such as the greatsword or greataxe are excellent for big, sweeping blows that threaten all enemies nearby. Other characters are content to wear a single preferred blade at their side, but you’re a walking arsenal more often than not. Keep a variety of weapons on or about your person, just in case.