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What Are These D&D 5E Notes In Monte Cook Games' Numenera Shipments?
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<blockquote data-quote="Von Ether" data-source="post: 7772040" data-attributes="member: 15582"><p>Just to ensure that we are working off the same knowledge base:</p><p>* A Cypher PC's hit points are the sum of <em>all</em> attribute pools together, Might+Speed+Intellect. Taken in that order for physical combat as you gather some exhaustion penalties as each pool goes to zero. (You get bruised, then you lose your reflexes and then you can't think straight)</p><p>* In psychic combat, it comes off Intellect first, then Speed, then Might. (You can't concentrate, then you lose your reflexes and then you get nose bleeds and then aneurysms.) So there's some <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> for tat on mental combat as well. But the common "Warriors are nerfed" misconception hasn't been leveled at Adepts.</p><p>*To reinforce that disconnect -- In physical combat, you use Speed Defense and take Might Damage, for attacks like poison or disease, your use Might Defense and take Speed Damage. For psychic combat, you use Intellect Defense and take Intellect Damage, yet there's not much of a "Adepts are nerfed" complaint going around. Even on the Cypher Unlimited discord that has 1,600 members on it.</p><p>* You only die at zero, which after going three pools, is hard to reach in a Cypher game. Most combats, like 5e, go on for only like 5 or 6 rounds.</p><p>*If your Edge makes an ability free, you can use it even if your Might pool is depleted. So at Tier 1, all of your Might abilities (Control the Field, Thrust, Bash) are always your command. Same goes at Tier 2 and etc. I'd hazard to say it was planned that way.</p><p>*Even the exhausted warrior can do extraordinary things (double damage with Effort) with a good Recovery (1 action) roll. But you have to choose between that or spreading out your recovery points to refill other pools to avoid your exhaustion penalties. For my <em>taste</em>, that tactical choice is a feature, not a bug.</p><p></p><p></p><p>It may seem that way on paper, but it's not that way in practice. Through my numerous Numenera demos and four Cypher campaigns (1 all the way to Tier 6, one to Tier 3 two at Tier 4 -- for the uninitiated, Cypher/Numenera has only 6 "Tiers" instead of 20 levels) it has been very different.</p><p></p><p>Usually people first pick an Explorer for the versatility but then someone breaks down and tries the Fighter and the reaction -- usually -- is <em>Holy spit! what did I just see?!?</em> </p><p></p><p>One PCs nickname was ONE-PUNCH DWARF!, all caps and exclamation point included. So my four years of Cypher gaming is at odds with this assessment. </p><p></p><p></p><p></p><p>I'd be more inclined to agree with this if I haven't been told for over 10 years that Savage Worlds has "bad" math, is too swingy to be good, and is "unplayable" because a very lucky, lucky goblin might be able to kill a Legendary PC. All from people who felt they were "experienced and mechanics-conscious." Yet, I've had fun running Savage Worlds for years and evidently the half a million dollar Kickstarter with over 5k supporters just might agree. </p><p></p><p>My assessment of newbs picking it up faster is that they don't have to shift from another paradigm where certain assumptions get red flagged for being different. (But yeah, when it comes to D&D the beast master was off.) As analogy, the benchmarks for a good cubist painting are not going match the same benchmarks for a good impressionist painting. </p><p></p><p>I'm not saying that Cypher is perfect (I'm looking at you Escape Artist from the Explorer) or the holy grail of gaming. But I've seen that "Cypher Warrior is nerfed" is a myth through weekly play, year in and year out. </p><p></p><p>It ranks right up there with "You have to shoehorn cyphers into every Cypher campaign," to which I respond, "Not every session of Dungeons and Dragons has to have dungeons or dragons in it."</p><p></p><p>If you want further data points, please join the Cypher Unlimited Discord and ask questions there. Probably the kindest and most passionate gamers you'll find there. Heck, we even say "Good morning" to each other almost every day. It's virtually virtual family in there.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 7772040, member: 15582"] Just to ensure that we are working off the same knowledge base: * A Cypher PC's hit points are the sum of [i]all[/i] attribute pools together, Might+Speed+Intellect. Taken in that order for physical combat as you gather some exhaustion penalties as each pool goes to zero. (You get bruised, then you lose your reflexes and then you can't think straight) * In psychic combat, it comes off Intellect first, then Speed, then Might. (You can't concentrate, then you lose your reflexes and then you get nose bleeds and then aneurysms.) So there's some :):):) for tat on mental combat as well. But the common "Warriors are nerfed" misconception hasn't been leveled at Adepts. *To reinforce that disconnect -- In physical combat, you use Speed Defense and take Might Damage, for attacks like poison or disease, your use Might Defense and take Speed Damage. For psychic combat, you use Intellect Defense and take Intellect Damage, yet there's not much of a "Adepts are nerfed" complaint going around. Even on the Cypher Unlimited discord that has 1,600 members on it. * You only die at zero, which after going three pools, is hard to reach in a Cypher game. Most combats, like 5e, go on for only like 5 or 6 rounds. *If your Edge makes an ability free, you can use it even if your Might pool is depleted. So at Tier 1, all of your Might abilities (Control the Field, Thrust, Bash) are always your command. Same goes at Tier 2 and etc. I'd hazard to say it was planned that way. *Even the exhausted warrior can do extraordinary things (double damage with Effort) with a good Recovery (1 action) roll. But you have to choose between that or spreading out your recovery points to refill other pools to avoid your exhaustion penalties. For my [I]taste[/I], that tactical choice is a feature, not a bug. It may seem that way on paper, but it's not that way in practice. Through my numerous Numenera demos and four Cypher campaigns (1 all the way to Tier 6, one to Tier 3 two at Tier 4 -- for the uninitiated, Cypher/Numenera has only 6 "Tiers" instead of 20 levels) it has been very different. Usually people first pick an Explorer for the versatility but then someone breaks down and tries the Fighter and the reaction -- usually -- is [I]Holy spit! what did I just see?!?[/I] One PCs nickname was ONE-PUNCH DWARF!, all caps and exclamation point included. So my four years of Cypher gaming is at odds with this assessment. I'd be more inclined to agree with this if I haven't been told for over 10 years that Savage Worlds has "bad" math, is too swingy to be good, and is "unplayable" because a very lucky, lucky goblin might be able to kill a Legendary PC. All from people who felt they were "experienced and mechanics-conscious." Yet, I've had fun running Savage Worlds for years and evidently the half a million dollar Kickstarter with over 5k supporters just might agree. My assessment of newbs picking it up faster is that they don't have to shift from another paradigm where certain assumptions get red flagged for being different. (But yeah, when it comes to D&D the beast master was off.) As analogy, the benchmarks for a good cubist painting are not going match the same benchmarks for a good impressionist painting. I'm not saying that Cypher is perfect (I'm looking at you Escape Artist from the Explorer) or the holy grail of gaming. But I've seen that "Cypher Warrior is nerfed" is a myth through weekly play, year in and year out. It ranks right up there with "You have to shoehorn cyphers into every Cypher campaign," to which I respond, "Not every session of Dungeons and Dragons has to have dungeons or dragons in it." If you want further data points, please join the Cypher Unlimited Discord and ask questions there. Probably the kindest and most passionate gamers you'll find there. Heck, we even say "Good morning" to each other almost every day. It's virtually virtual family in there. [/QUOTE]
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