Currently running:
A 5e Campaign set in Forgotten Realms following from Lost Mine of Phandelver (complete) into the Hoard of the Dragon Queen (half-complete) and hopefully leading into Rise of Tiamat. Four players (Paladin, Cleric, Wizard, Rogue) all of whom are currently 5th level.
Currently waiting to play (in a few weeks):
A 5e campaign set in Forgotten Realms--Icewind Dale--that will be based off the Legacy of the Crystal Shard D&D Next adventure. This will be the first character I've
played in around 10 years. I've chosen a Dwarven Bard (Entertainer). The flavor I'm going for is that he's a distant cousin of the royal line (Battlehammers, Silverstreams), and cares more about preserving and uncovering and sharing dwarven history and legacy than he does just about anything else. The Entertainer background is a bit of a misnomer--he "performs" the chanting and recitation of dwarven histories, epics, and songs. He's not above performing in taverns or the like, but stays to mostly dwarven themes as a way of educating the uninitiated of the glory of the dwarves.
And yes, I chose to play a bard because they're able to do just about everything (a little bit) so that I can maybe catch up on my missed playtime and experience being a player in a bunch of different ways
Currently lying fallow:
My 4e homebrew campaign. This one ran from 2008 to 2011; I like the setting (world is recovering after a possibly natural cataclysm that caused a near-extinction-age event; people blamed magic users for a while, until the magic users were the only ones that could make things better in the wake of civilizations' collapse; some "new" cities have sprung up, but most races/nations are the huddled survivors and their descendents and have largely closed their borders; piracy, bandits, and bands of wandering monsters and raiders are very common; ruins dot the landscape), and the party had been on the trail of a problem created
before the cataclysm. Apparently some great evil was bound to a prison by ancient spellcasters (sources conflict: priests? druids? mages?), and the prison was sealed with three mystic tethers. One of those tethers has started to fray, and its guardians have died out. The last guardian explained the problem to the PCs before sacrificing her life to temporarily "singe" and seal the tether. Her supposition? The other tethers may also be in bad shape; they need to find a spellcaster the guardian trained, gain her trust, obtain mystic artifacts that will allow them to
find the other tethers, and then seek them out. They were just about to set out to find the second tether when between the strain of RL and our mutual apathy for 4e, we let it lie.
Someday, I would like to return to that in 5e!