Wow. I've heard of several groups TPKing or getting sick and throwing in the towel during that adventure. That really states the sheer optimization skills of your group.
Two of the guys in my group are very good rules exploiters. One because he's a mathematician/programmer and he's
always been a min/maxer. It's the way he's made.
The other - who is the best player in our group by far (playing since '75) is the best tactical gamer you literally will ever meet, but he's usually more philosophically restrained when it comes to character generation. He genuinely doesn't try and break something "just to do it". He appreciates the errors - sees the exploits and points them out conversationally - and then doesn't take undue advantage. Usually, that is.
But I killed his character earlier in the
AoW, you see. Or rather, Jason Buhlman did
Dave's initial character fell to the invisible stalkers in Sodden Hold (
Hall of Harsh Reflections) - which ended up just being a whisker shy of a TPK (NASTY encounter). Dave refused to let his character be raised. Said it "wouldn't be right". He'd "roll up something else".
That's what he said at least. I've been playing with the guy for over 30 years - and I got that little sort of an "oh my" feeling of dread at the time. But his character was just killed in combat - which almost never,
ever happens. So what was I going to say? "No no - you
have to be raised?"
So I went with it. I think he took it sort of personally, in retrospect. Not against me -- but against the nameless, faceless designers of the
AoW. He rolled up his sleeves and decided "Undead is it? I'll show them".
Well - he certainly did - I'll give him that. That's
Mr. Broketastic's real "backstory"
