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What are you favorite/least favorite Dungeon Adventures

Best: The mud sorcerer's tomb

Worst: There were many poorly designed ones. There was one near the end where the players were locked in a simple house with a grandmother and a girl that was pretty awful.
 

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Shut In I believe is the adventure you're talking about, from issue 108.

My group loved it! It wasn't a hack n slash, but the atmosphere was creepy, the personalities were well written.
 



Issue #9 and after reading it, I am going to find a location for it in my sandbox. Thanks :)

My pleasure. IIRC, it was re-published in Dragon as well under their periodic spotlight on Dungeon that they used to do - no idea which issue though!

If you've found it a good read, I hope that means I haven't viewed it overly kindly through the rose-tinted spectacles of nostalgia. Due to lack of storage at home, all my old surviving copies of Dungeon - including that one - were boxed up and given to a friend for safe-keeping. When I made the original post it made me want to read it again, so I went round after work today to retrieve it; we couldn't find it in his loft (so it's probably in the shed) but I'd like another chance to run it as well. As I'm mostly restricted to pbp nowadays, somewhere here eventually ;)
 


My pleasure. IIRC, it was re-published in Dragon as well under their periodic spotlight on Dungeon that they used to do - no idea which issue though!

If you've found it a good read, I hope that means I haven't viewed it overly kindly through the rose-tinted spectacles of nostalgia. Due to lack of storage at home, all my old surviving copies of Dungeon - including that one - were boxed up and given to a friend for safe-keeping. When I made the original post it made me want to read it again, so I went round after work today to retrieve it; we couldn't find it in his loft (so it's probably in the shed) but I'd like another chance to run it as well. As I'm mostly restricted to pbp nowadays, somewhere here eventually ;)

After a quick read it has most (if not all) of the things I like in adventures namely:

1: It's short, 40 keyed entries. Originally designed for a 4 hour session.
2: I love first room puzzles! Well the best is the third keyed area.
3: Trap monsters all over the place. I like adventures that task the PCs with finding something then penalize poor searching habits.
4: Multiple paths to the end point and specifically in this case, equidistant.
5: Light on treasure.
6: Monsters are logical with regards to ecology and motivations.
7: Interesting multi-level maps.

The only thing I don't like is the utter lack of NPC/monster interaction other than combat. Although since it was from the mid-80's and originally a tournament module I can forgive that. Maybe enterprising PCs could find ways to parley.

I am also not keen of the real world mythology in it but that can be easily changed.

My copy looks black & white, not rose-colored; this adventure would do fine in any version of D&D. And it is going into my sandbox, now only where to place the mausoleum...
 

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