What are you leaving out?

GIven that I've already got a place for halflings in game, gnomes get the chop.

All gnomes begin my game crucified. If any of the players have made Gnome characters, they roll two D6 and that's how many hours it takes for them to die forever.

Gnomes, on the other hand, are solitary magical fey creatures that live in the tangled roots of ancient trees, or in crystalline caverns beneath the earth.

Besides, gnomes are now monsters. Rawr!

gnomemonster.jpg
 

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This isn't really "taking anything away", but I'm gonna make Dragonborn a mainly evil race in my game. Make them more related to dinosaurs, make them really aggressive and 'cold blooded', ha ha ha.

Kinda like Trandoshans, actually.

I dunno. I quite like the idea of an all-Dragonborn campaign, where they quest to take back their Mountain heritage from thieving Dwarves…..
 




Halfling, Half-Orcs, (currently) Tieflings, Drow, Dragonkin.

Monks and anything psionic.

Any fluff having to do with Planescape, the Blood War, any deity mentioned in any official WotC product ever, Great Old Ones & the Far Realms.

Mind flayers. I've used a beholder (once) before, but not sure I'll do so again.

If we're going things we've added...:
Troldfolk (aka Bridge trolls); leshii; roane; changelings (not Eberron ones<sigh>); firjotun and talvijotun (giant-bloods)
A lot of monsters.
Mythology.
Mountain orcs AND pig-faced orcs.
 
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Haven't gotten a 5e game going yet, but from what I've seen, as far as adventuring in my homebrew campaign setting, the following edits will be made...

Entirely
- No Tieflings.
- No Dragonborn.
- No Tinker Gnomes.
- No Aasimar.
- No "Eladrin."
- No Sorcerers. All arcane magic-users, collectively referred to as Mages, have some level of "spontaneous" casting. The Wizard/Sorcerer split never came to Orea.
- No Planescape originated locations, races or classes.
- No Eberron originated races or classes.
- No Dragonlance originated races or classes.
- No Evil PCs.
- No Halflings that wear shoes...and NO Halflings that resemble anything like the monstrosities that are presented in the PHB.

Partially
- No Barbarians as written. Barbarians in my campaign world are a human culture/race/class. They do not function as PHB presented Barbarians.
- No Drow as a PC race.
- No Wood Elves as a PC race (at least to start with).
- No Half-Orcs as a PC race (at least to start with).

Not sure yet
- Bards as written.
- Warlocks as written. But interested in giving one a try and seeing how it goes.

While I have certainly never used every possible creature in any given Monster Manual, their presence in such a manual does not necessitate their presence in the game world...or their fluff or even appearance, in some cases, if they are. I will conceivably make room/find a way/place for them if they work for the story/adventure/game of the moment. Monsters "known about, in-world, by your every day person" are generally limited, however.
 

All gnomes begin my game crucified. If any of the players have made Gnome characters, they roll two D6 and that's how many hours it takes for them to die forever.

Agreed. And I do the same with halflings as well, except those guys roll 1dimmediately for how many hours it takes before they die.
 

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