The more I hear about the 3 action mechanic the more I like it. That and the shield mechanic had peaked my interest now.
Oh definitely, the shield mechanic has potential, more than just getting the AC bonuses (which are nice of course). Given the Champion can pick their Shield as the host for their Righteous Ally, I'm imagining they can do the most overtly crazy things with the mechanic.
I can see why, all three are interesting classes. I really need to try a Druid one of these days. The closest I ever came was the Hunter. I had fun with that, but I'd like to give full casting nature a shot.
Before my first game of 5e, my group was playing Rise of the Runelords with PF1. I was playing a storm-themed druid. It was a bit OP, especially casting spells as a lightning elemental. I would welcome a nerf. But I am glad to see that the storm druid is one of the themes available for the PF2 druid. So one of my first character creation exercises in PF2 will probably be recreating the character.
I fully relate to recreating a character as my first exercise. My longest running character ended up being a Svirfneblin Unchained Monk I eventually multiclassed into a Serpent Fire Adept, hit level 20 by the end. He was insane in all the best ways. Going to try and recreate him as best as possible (with a few improvements, as with Titan Wrestler, his grappling potential will be much more viable).
I got my books last week, so this feels a little like cheating. What I like is that they appear to have taken 3e/Pathfinder and rebuilt it on top of consistent framework. I like that all checks resolve the same way (no different crit/auto success/failure for attacks, saves, and skills). That should make the game easier to teach, though I fear the written rules may be a bit intimidating to new players.
As a GM, I’m looking forward to running monsters with interesting abilities. For my players, I’m looking forward to their having more options for their characters. The three action economy should be fun. We used the Unchained action economy in PF1, and I thought it had evolved nicely when I played in a demo at Origins last year.
Man, you're lucky! The wait is rough on my end.
A solid, consistent framework was definitely something I hoped was the case. Consistency will go a long way to making to making it easier for new players to learn the basics.
While I've used some of the Unchained Classes, my group never did the Unchained action economy. So for us, this will all be new.
I particularly particularly like how multi-classing integrates with the feat system. And the different levels of success or failure. I look forward to seeing if multi-classing has been refined in the final product.
Yeah, I pretty much never multiclassed in Pathfinder 1e due to how messy it was. 2e's system seems much more viable. Especially with caster multiclassing.
Coming from 5e DM and occasional player I am looking forward to monster's being more dynamic (was hoping for more of a 13th age vibe but at the same time the bestiary is filled with great monsters), access of Paizo adventure paths, 3 action economy, PC's that feel a bit more epic, and more character options in general.
Oh yeah, that epic feeling is something I'm looking forward to as well, especially for Martials. Character options are also nice. That was something that I felt was lacking from 5e.
Of course, Paizo's adventures are also always great. My group is currently running through two of them right now, with a third on pause. We tend to do a mix of their stuff and original campaigns.