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<blockquote data-quote="WayneLigon" data-source="post: 8941352" data-attributes="member: 3649"><p>Finishing up Elizabeth Bear's Lotus Kingdoms series. It's a great ride, with multiple viewpoints across three major factions. There are some interesting ideas for D&D magic, since we get 3-4 different schools of thought on what magic is and how it works and where the power of a wizard comes from, sometimes all talking in the same room and comparing notes. You could almost look at each school like a class, with them going 'well, I can't do that, but I can do this other thing, here'. We get a couple of gods and dragons thrown into the mix, giving me some different and interesting ways of portraying such beings the next time I use one in a game. </p><p></p><p>Best of all, though, are the little worldbuilding touches of culture and custom that Bear weaves into all the characters and their scenes. Like mentioning that peasants nibble the rims of their unfired clay cups, or the differences in foods between the realms we visit. The stark differences in how the cities of Sarathai-lea and Saratha-tia smell and look; small things like the running child's sandals don't raise dust in the streets of rich and prosperous trade city of Sarathai-lea because the streets are swept frequently. </p><p></p><p></p><p>[ATTACH=full]275965[/ATTACH][ATTACH=full]275966[/ATTACH]</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 8941352, member: 3649"] Finishing up Elizabeth Bear's Lotus Kingdoms series. It's a great ride, with multiple viewpoints across three major factions. There are some interesting ideas for D&D magic, since we get 3-4 different schools of thought on what magic is and how it works and where the power of a wizard comes from, sometimes all talking in the same room and comparing notes. You could almost look at each school like a class, with them going 'well, I can't do that, but I can do this other thing, here'. We get a couple of gods and dragons thrown into the mix, giving me some different and interesting ways of portraying such beings the next time I use one in a game. Best of all, though, are the little worldbuilding touches of culture and custom that Bear weaves into all the characters and their scenes. Like mentioning that peasants nibble the rims of their unfired clay cups, or the differences in foods between the realms we visit. The stark differences in how the cities of Sarathai-lea and Saratha-tia smell and look; small things like the running child's sandals don't raise dust in the streets of rich and prosperous trade city of Sarathai-lea because the streets are swept frequently. [ATTACH type="full"]275965[/ATTACH][ATTACH type="full"]275966[/ATTACH] [/QUOTE]
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