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<blockquote data-quote="R_J_K75" data-source="post: 9233102" data-attributes="member: 6921294"><p>For starters there are no long wall of text descriptions and is a very quick read. Ancestry and class options are rather limited, weapon description and properties are short and to the point. The carrying capacity for players is extremely easy and not a lot of bookkeeping. There are no saving throws, combat, initiative and surprise are seem as they will work really fast. The death mechanic seems fair yet still deadly. There is no darkvision for PCs that I saw, so torches and light play a major role in the game overall. The spell casting mechanic is streamlined as are the spells, magical items and creatures. Most things are based on ability rolls while using advantage and disadvantage from 5E. Im sure once we play we'll find some short comings but I honestly think I could create an adventure in under an hour after reading as much as I did yesterday, about 3/4 of the book. In conclusion its seems easy to learn, teach, run make PCs, overall streamlined.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 9233102, member: 6921294"] For starters there are no long wall of text descriptions and is a very quick read. Ancestry and class options are rather limited, weapon description and properties are short and to the point. The carrying capacity for players is extremely easy and not a lot of bookkeeping. There are no saving throws, combat, initiative and surprise are seem as they will work really fast. The death mechanic seems fair yet still deadly. There is no darkvision for PCs that I saw, so torches and light play a major role in the game overall. The spell casting mechanic is streamlined as are the spells, magical items and creatures. Most things are based on ability rolls while using advantage and disadvantage from 5E. Im sure once we play we'll find some short comings but I honestly think I could create an adventure in under an hour after reading as much as I did yesterday, about 3/4 of the book. In conclusion its seems easy to learn, teach, run make PCs, overall streamlined. [/QUOTE]
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