But what if I’ve read them?You can borrow some of mine!!![]()
But what if I’ve read them?You can borrow some of mine!!![]()
Finished this yesterday. It's good, overall. There's details Flint doesn't get into because he doesn't want to offend, and clearly some stuff is a little skewed by his perspective, but as a memoir about working in Hollywood in the 80s it gives a really good glimpse. Especially if you have interest in animated properties of the era, since he worked on Transformers, GI Joe, Inhumanoids, Visionaries, Garbage Pail Kids, Droids, and other properties.Started Flint Dille's The Gamesmaster last night, and it's a breezy read so far. Very conversational.
I've been meaning to read Shared Fantasy for some time now, particularly given that it was still referenced (and Fine himself had a chapter) in Fifty Years of Dungeons & Dragons.
I haven't read anything like as much on TRPG history as some people here, but my strong sense is that it's been the same arguments and the same errors more or less since the beginning.Shared Fantasy is really worth reading. As far as I'm aware, it's the earliest academic work examining RPGs and gamers. But it's also quite readable.
Two things that struck me about in particular. 1 - Even in the earliest days, there were people fudging dice rolls. and 2 - Likewise, arguments about old and new players and go back to really when everyone was a new player. But that didn't stop them from complaining about the new players entering the hobby and arguing about what a true gamer is.
I haven't read anything like as much on TRPG history as some people here, but my strong sense is that it's been the same arguments and the same errors more or less since the beginning.
I can see that. Seems that in the Pleistocene, the GM ignoring a die roll or considering it to be one higher or lower or whatever would have been seen as cheating, because he would have been expected to be working against the players'/characters' interests; here in the Holocene, though, it might be more a matter of taste regarding whether the GM is expected to have a story in mind, or maybe even just a desire for any PC deaths to be relatively meaningful.Definitely. The more things change, the more they stay the same. The book does talk about the prevalence of cheating, and why. Interesting stuff.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.