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<blockquote data-quote="damiller" data-source="post: 8896827" data-attributes="member: 10995"><p>On Fridays I run a superhero game. It started with S5E a 5e based set of rules for supers. So far so good. I've borrowed game structure elements from Adventures in Middle Earth and Mouseguard (the GM phase and the Player Phase). Its been really cool to have a Super Hero and Alter Ego parts of a game, and it is what I've wanted since picking up TSRs Marvel Superheroes a couple of decades ago. Back then I knew nothing of improv and didn't realize I don't NEED rules for social interactions. Though now I wish more RPGs had social interaction mechanics because improv is very demanding energy wise, and it would be nice to lean on mechanics to lessen it.</p><p></p><p>Saturdays I alternate between Weird Frontiers and Dicey Tales. We've been playing WF for around 6 months. It has been a breath of fresh air. I've never really liked dungeon crawling, but canyon crawling is another matter. They are sheriff and deputies of Pine Bluff Wyoming, and it has been a mix of hex crawl and keeping the locals in line. They even rode a train into the middle of Cheyenne that was fit to blow AND falling apart. The mechanics of DCC are right down my alley, and it helps that ALL of the classes for WF have magic of one sort or another.</p><p></p><p>Dicey Tales, we haven't started yet. But our first session (since Dicey Tales 2nd edition isn't out yet) is a game of Baron Munchausen of sorts. The characters will be elderly versions swapping storiesat a get together or resort. (Kinda like the beginning of the League of Extrodinary Gentlemen: I love Quartermain's fight scene) I will use what is created to create adventures for each character once we have DT rules. Then we'll have one last adventure featuring the older characters and some new THREAT TO THE WORLD (tm). IF by the second session we don't have DT rules, we'll play a session of Barbarians of Lemuria (the rules for DT are the "same") and they will fight THREATS TO THE WORLD (tm). One of those may slip through and become the thing that threatens the world in the future; our last adventure.</p></blockquote><p></p>
[QUOTE="damiller, post: 8896827, member: 10995"] On Fridays I run a superhero game. It started with S5E a 5e based set of rules for supers. So far so good. I've borrowed game structure elements from Adventures in Middle Earth and Mouseguard (the GM phase and the Player Phase). Its been really cool to have a Super Hero and Alter Ego parts of a game, and it is what I've wanted since picking up TSRs Marvel Superheroes a couple of decades ago. Back then I knew nothing of improv and didn't realize I don't NEED rules for social interactions. Though now I wish more RPGs had social interaction mechanics because improv is very demanding energy wise, and it would be nice to lean on mechanics to lessen it. Saturdays I alternate between Weird Frontiers and Dicey Tales. We've been playing WF for around 6 months. It has been a breath of fresh air. I've never really liked dungeon crawling, but canyon crawling is another matter. They are sheriff and deputies of Pine Bluff Wyoming, and it has been a mix of hex crawl and keeping the locals in line. They even rode a train into the middle of Cheyenne that was fit to blow AND falling apart. The mechanics of DCC are right down my alley, and it helps that ALL of the classes for WF have magic of one sort or another. Dicey Tales, we haven't started yet. But our first session (since Dicey Tales 2nd edition isn't out yet) is a game of Baron Munchausen of sorts. The characters will be elderly versions swapping storiesat a get together or resort. (Kinda like the beginning of the League of Extrodinary Gentlemen: I love Quartermain's fight scene) I will use what is created to create adventures for each character once we have DT rules. Then we'll have one last adventure featuring the older characters and some new THREAT TO THE WORLD (tm). IF by the second session we don't have DT rules, we'll play a session of Barbarians of Lemuria (the rules for DT are the "same") and they will fight THREATS TO THE WORLD (tm). One of those may slip through and become the thing that threatens the world in the future; our last adventure. [/QUOTE]
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