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<blockquote data-quote="ilgatto" data-source="post: 8900595" data-attributes="member: 86051"><p>Well, our current D&D group comprises three very <s>old</s> experienced player/DMs and three guys new to the game in comparison, two of which have now tried their hand at DM'ing and with the third saying that he's ready to go - albeit for quite some time now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Because many of the group have come to favor fairly short campaigns as opposed to long ones run by the same DM, the more experienced members typically take turns DM'ing.</p><p>Currently, after running a wholly randomly generated dungeon (as per the tables for random dungeon generation in the DMG1), I find myself on the players' side of the table while one of group is trying his hand at DM'ing for the first time, using a heavily modified and extended 2E version of N4 <em>Treasure Hunt</em>, with results ranging from sessions with brilliant role-playing to ones where people have to swallow audibly and repeatedly at his mistakes.</p><p>So now this guy, too, has popped his cherry as DM, we have been debating how we could have multiple DMs running the same PCs without this being too weird story-wise. Nobody really liked my kind suggestion to have my <strong><em><u>evil overlord</u></em></strong> run the operation - sending them hither and thither (from DM to DM) because.., well, because he can and I'm dying to play him again after many, many years - and I wasn't much impressed when the others started discussing how they, as DMs, could pull one over on said evil overlord.</p><p>And then I remembered <em>The Halls of Tizun Thane,</em> which would fit in nicely with our current <em>penchant</em> for old school adventures; is too obscure even for the more experienced players to remember; is, of course, utterly ideal for DM-hopping PCs; can provide challenges even for higher-level PCs after it has been cleared; and also happens to be the first adventure I ever DM'ed way back when..., well, when I wasn't even born yet.</p><p>So now I'm really looking forward to next Friday, when the others are going to roll up two 2E characters each, which will then venture forth into the unknown in what is hopefully the start of a long series of adventures in multiple worlds and settings.</p><p>That is, after they have cleared the castle of the minions of its evil overlord...</p><p></p><p>oh dear...</p><p></p><p>I mean, <strong><u><em>former</em></u></strong> evil overlord.</p></blockquote><p></p>
[QUOTE="ilgatto, post: 8900595, member: 86051"] Well, our current D&D group comprises three very [S]old[/S] experienced player/DMs and three guys new to the game in comparison, two of which have now tried their hand at DM'ing and with the third saying that he's ready to go - albeit for quite some time now :). Because many of the group have come to favor fairly short campaigns as opposed to long ones run by the same DM, the more experienced members typically take turns DM'ing. Currently, after running a wholly randomly generated dungeon (as per the tables for random dungeon generation in the DMG1), I find myself on the players' side of the table while one of group is trying his hand at DM'ing for the first time, using a heavily modified and extended 2E version of N4 [I]Treasure Hunt[/I], with results ranging from sessions with brilliant role-playing to ones where people have to swallow audibly and repeatedly at his mistakes. So now this guy, too, has popped his cherry as DM, we have been debating how we could have multiple DMs running the same PCs without this being too weird story-wise. Nobody really liked my kind suggestion to have my [B][I][U]evil overlord[/U][/I][/B] run the operation - sending them hither and thither (from DM to DM) because.., well, because he can and I'm dying to play him again after many, many years - and I wasn't much impressed when the others started discussing how they, as DMs, could pull one over on said evil overlord. And then I remembered [I]The Halls of Tizun Thane,[/I] which would fit in nicely with our current [I]penchant[/I] for old school adventures; is too obscure even for the more experienced players to remember; is, of course, utterly ideal for DM-hopping PCs; can provide challenges even for higher-level PCs after it has been cleared; and also happens to be the first adventure I ever DM'ed way back when..., well, when I wasn't even born yet. So now I'm really looking forward to next Friday, when the others are going to roll up two 2E characters each, which will then venture forth into the unknown in what is hopefully the start of a long series of adventures in multiple worlds and settings. That is, after they have cleared the castle of the minions of its evil overlord... oh dear... I mean, [B][U][I]former[/I][/U][/B] evil overlord. [/QUOTE]
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