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<blockquote data-quote="jgsugden" data-source="post: 8903077" data-attributes="member: 2629"><p>Right now: I am playing in 4 5E games (some infrequently), and running 3 5E games (2 infrequently). I will continue to run those, without spending another dime on 5E, until things sort themselves out.</p><p></p><p>I am also running: </p><p></p><p>* A GURPS Western Game (with a touch of Supernatural) using my new Zombicide Undead or Alive Miniatures. Deadwood meets Game of Thrones.</p><p></p><p>* A Homebrew using a modified version of 4E. There are 5 PCs Pregen PCs and each uses unique mechanics - that are not explained to the players. In fact, the players get nothing in advance and choose a random envelope to get their PCs. The setting is a fantasy version of the late 1800s that takes the PCs, over roughly 10 sessions, across the 'globe' in an adventure that is highly inspired by Raiders, Alias, Lovecraft, and a few works of Harlan Ellison. </p><p></p><p>* A funky little Toon style game where all of the mechanics are replaced with dexterity games. One of us comes up with a story that pits our Toons against each other in some way, and that judge decides the rules for 'resolving' 'combat'. Mini hoops, beer pong, popdarts, juggling, balancing cups of water on our heads. There may be beverages involved.</p><p></p><p>* A very long running, but insanely infrequent, Champions game. We play via email these days, but we've been stuck on a cliffhanger for 3 years because one of the players (who has a time control power, ironically) is unwilling to make a decision.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8903077, member: 2629"] Right now: I am playing in 4 5E games (some infrequently), and running 3 5E games (2 infrequently). I will continue to run those, without spending another dime on 5E, until things sort themselves out. I am also running: * A GURPS Western Game (with a touch of Supernatural) using my new Zombicide Undead or Alive Miniatures. Deadwood meets Game of Thrones. * A Homebrew using a modified version of 4E. There are 5 PCs Pregen PCs and each uses unique mechanics - that are not explained to the players. In fact, the players get nothing in advance and choose a random envelope to get their PCs. The setting is a fantasy version of the late 1800s that takes the PCs, over roughly 10 sessions, across the 'globe' in an adventure that is highly inspired by Raiders, Alias, Lovecraft, and a few works of Harlan Ellison. * A funky little Toon style game where all of the mechanics are replaced with dexterity games. One of us comes up with a story that pits our Toons against each other in some way, and that judge decides the rules for 'resolving' 'combat'. Mini hoops, beer pong, popdarts, juggling, balancing cups of water on our heads. There may be beverages involved. * A very long running, but insanely infrequent, Champions game. We play via email these days, but we've been stuck on a cliffhanger for 3 years because one of the players (who has a time control power, ironically) is unwilling to make a decision. [/QUOTE]
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