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D&D (2024) What are your 2024 houserules?


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yes and no. advantage/disadvantage should stack, at least to 3 dice(4 with Elven accuracy).
I disagree, I don't really see how you can have more advantage or disadvantage, it makes more sense to me to limit it at one die. I suppose you could easily house rule.
now we have barbarians dropping prone at the end of the turn to avoid giving advantage to ranged attacks vs them.
Actually, ranged attacks have disadvantage against a prone creature

Prone
"...Attacks Affected. You have Disadvantage on attack rolls. An attack roll against you has Advantage if the attacker is within 5 feet of you. Otherwise, that attack roll has Disadvantage."
 

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These sound interesting. Are they posted online anywhere?
I'm working on a project I'll be publishing them in, but if you want I can transfer them to a google doc and post them. I did two versions; one that was just new masteries, and one that was a rehaul of the weapons system entirely. I think it's like 55(gotta count) weapons, no two the same, and each IMO feeling like using THAT weapon and not just random fluff on top of a damage die.
 

Solving multiclass dips with a new feat:

Additional training:
this feat can be taken any number of times.

you gain 6 training points that you can spend on various proficiencies and spell.

+1 ASI: 3pts, can be taken any number of times, requires level 4+
+1 skill: 1pt, can be taken any number of times
+1 expertise: 2pts, can be taken 3 times
+3 languages: 1pt, can be taken any number of times
+3 tools: 1pt, can be taken any number of times
+1 cantrip: 1pt, can be taken any number of times
+1 weapon mastery: 1pt, can be taken 3 times
+1 fighting style: 3pts, can be taken twice
+1 battle master maneuver dice(d6) and +1 maneuver known: 2pts, can be taken 4 times.
+1d6 sneak attack: 2pts, can be taken once
+1 1st level spell known and cast it once per Long rest without spell slot: 1pt, can be taken 3 times
+1 2nd level spell known and cast it once per Long rest without spell slot: 2pts, can be taken 2 times, requires level 4+
unarmed combat: 2pts, your unarmed strike deals 1d6 damage(or 1d4 if Dex based), you can make one Unarmed attack as Bonus action, apply Push(STR) or Vex(DEX) mastery on Unarmed attacks.
Unarmed defense: 3pts. Pick ability except Dex, While you are not wearing armor or using a shield your AC is 10+dex+chosen ability.

you can take this feat as Origin feat for any background, but you get only 3 training points then.
 


I'd love to see it, and I'm sure I'm not the only one. But only whatever you feel comfortable sharing at this point, of course.
Ok so, I am working on a setting guide right now for my published 5E setting but for 5R. I've limited the weapons in this document to what will be in that setting. I've been playtesting these for a while, but it's a lot of masteries and weapon properties and weapon materials so I expect some stuff to be rough...but tbh I like a little bit of jank in mechanics so maybe it's just my tastes too.

Anyway, let me know what you think! In this bronze age setting, I replaced a lot of weapons and added a good number of new ones. It's created a way different feel as a result. I have a bigger document with the aforementioned 57 weapons in it, but some of those are still being polished but include things like cirques and chainblades which I didn't think fit in my bronze age setting.

In order to understand some of these mechanics you need to know that I created a BUNCH of conditions that I use in my games. I put the 22 new conditions in this document as well. Some are inspired by @dave2008 while others are ideas I've had for awhile or were adapted from video games I liked a lot. ALl of them appear a lot in my games, as I believe a condition should be able to capture several different fictional instances in it. Anyway, it's a big document, but I hope you find it interesting.

Bronze Age Weapon Remix + Conditions for 2024 5R Here ye go.
 



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