Viktyr Gehrig
First Post
Okay. I have entirely scrambled my House Rules since last time.
Ability Scores are 26 point-buy at 1st level. Every time you gain a level, you gain 1/3 your ECL, rounded up, in additional point buy points. (Racial ability modifiers and other ability modifiers are removed, point buy points are spent, and the modifiers are re-applied.)
I'm using the Gestalt variant from Unearthed Arcana. Instead of Favored Classes, characters have Favored Gestalts, as described in my Incorporating the Gestalt Rules thread.
I allow PCs to take Racial Paragon levels, provided they are combined with one element of the character's Favored Gestalt. In order to access a racial Prestige Class, a character must have all 3 levels of their Paragon. I have written Paragon Classes for the Planetouched and most of the Psionic races.
I'm using my More Distinct Core Races rules, except I've replaced the Dwarf's STR bonus with WIS, removed the Gnome's mental ability score modifiers, and changed the Half Elf's ability modifiers to +2 DEX/-2 CON. (Half Elves also no longer gain the Cosmopolitan feat.)
For Planetouched, Alternate Planetouched.
The release of the Expanded Psionics Handbook has made all of my previous psionics house rules obsolete-- and on several cursory readings, unnecessary. I'm using Psionics as-is.
I'm using Armor as DR with some minor tweaks-- enhancement bonus add to DR at 1/2 their value, and DR from class abilities or adamantine armors stack. X/- DR also applies to Energy damage, but the DR from archaic armors is halved against energy. (And ballistic weapons, but that's an element from my d20 Modern house rules.)
I'm using Fractional BAB, saving throws, Defense Rating, and Reputation bonuses-- all from Unearthed Arcana, but with several tweaks, detailed in Smoothing the Differences between 3.5 and d20 Modern.
The Quarterstaff is the only allowed double weapon.
Vorpal weapons do not exist. For a +1 bonus, you can add +1 to your critical multiplier, similar to Keen. (I'm thinking of calling this quality Vorpal-- with the Massive Damage Rules, a Keen Longsword with x3 criticals would do a respectable job of severing heads.) Coup de Grace weapons, similarly, do not exist.
Critical range increases stack, but after the first, only add one to your critical range.
Half-Dragons of any size always have wings. Feral and Reptilian creatures have smaller claw damage, but gain bite attacks. Half-Celestials and Half-Fiends may choose whether or not to have wings-- and going without wings reduces the LA of the template by 1.
I use the Dragonstar Galactic Races Lizardfolk. Their Favored Gestalt is Ranger/Druid.
The Hexblade from Complete Warrior is a playable class, as are the Favored Soul and Shugenja from Complete Divine.
The Aristocrat and Expert are updated to be roughly PC-playable as Gestalt elements. PC-level Aristocrats and Experts
Ability Scores are 26 point-buy at 1st level. Every time you gain a level, you gain 1/3 your ECL, rounded up, in additional point buy points. (Racial ability modifiers and other ability modifiers are removed, point buy points are spent, and the modifiers are re-applied.)
I'm using the Gestalt variant from Unearthed Arcana. Instead of Favored Classes, characters have Favored Gestalts, as described in my Incorporating the Gestalt Rules thread.
I allow PCs to take Racial Paragon levels, provided they are combined with one element of the character's Favored Gestalt. In order to access a racial Prestige Class, a character must have all 3 levels of their Paragon. I have written Paragon Classes for the Planetouched and most of the Psionic races.
I'm using my More Distinct Core Races rules, except I've replaced the Dwarf's STR bonus with WIS, removed the Gnome's mental ability score modifiers, and changed the Half Elf's ability modifiers to +2 DEX/-2 CON. (Half Elves also no longer gain the Cosmopolitan feat.)
For Planetouched, Alternate Planetouched.
The release of the Expanded Psionics Handbook has made all of my previous psionics house rules obsolete-- and on several cursory readings, unnecessary. I'm using Psionics as-is.
I'm using Armor as DR with some minor tweaks-- enhancement bonus add to DR at 1/2 their value, and DR from class abilities or adamantine armors stack. X/- DR also applies to Energy damage, but the DR from archaic armors is halved against energy. (And ballistic weapons, but that's an element from my d20 Modern house rules.)
I'm using Fractional BAB, saving throws, Defense Rating, and Reputation bonuses-- all from Unearthed Arcana, but with several tweaks, detailed in Smoothing the Differences between 3.5 and d20 Modern.
The Quarterstaff is the only allowed double weapon.
Vorpal weapons do not exist. For a +1 bonus, you can add +1 to your critical multiplier, similar to Keen. (I'm thinking of calling this quality Vorpal-- with the Massive Damage Rules, a Keen Longsword with x3 criticals would do a respectable job of severing heads.) Coup de Grace weapons, similarly, do not exist.
Critical range increases stack, but after the first, only add one to your critical range.
Half-Dragons of any size always have wings. Feral and Reptilian creatures have smaller claw damage, but gain bite attacks. Half-Celestials and Half-Fiends may choose whether or not to have wings-- and going without wings reduces the LA of the template by 1.
I use the Dragonstar Galactic Races Lizardfolk. Their Favored Gestalt is Ranger/Druid.
The Hexblade from Complete Warrior is a playable class, as are the Favored Soul and Shugenja from Complete Divine.
The Aristocrat and Expert are updated to be roughly PC-playable as Gestalt elements. PC-level Aristocrats and Experts
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