What are your favorite RBDM tricks?


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NPC wizard casts Hold Person on our level 7 Warblade. He gets a 24 on his Will save, and is told he failed. Next person in initiative is an NPC Rogue, who CdGs him, killing him.

...stupid DM.
 


BBEG #1 kidnaps a beloved PC. Other PCs discover they need to make a deal with another former enemy (currently trapped BBEG #2) to have any chance of finding BBEG #1 with kidnapped PC.

Much nashing of teeth ensued. Eventually, the PCs agreed to release trapped BBEG #2 so they could find BBEG #1.
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I'm greatly surpised the amazing P-kitty didn't elaborate on any of his dastardly tricks. He's pulled lots of 'em.
 

Piratecat said:
Rock to mud, followed by a quickened mud to rock. No one's going anywhere after that.
followed by Earth Elemental summoning to beat on them while they're stuck.

Or my favorite medusa cavalry riding gorgons. Then there are the stone-age barbarian dwarves riding giant rust monsters or rust dragons. Firenewts with flamethrowers, grappling necklace of fireballs suicide bombers, blink dog assassin/sorcerers, etc.
 

Here's a few I picked up various places, some right here on EN World.

Capture your foe and chain him within a bog standard dungeon after taking a lock of his hair. Take 12 hours to create a simulacrum. Parade said simulacrum in front of your prisoner, then order it to go be a good father and husband to your prisoner's family. Wheel an enchanted mirror in front of the prisoner's cage so he can watch the simulacrum spend time with his family, play with the children, make love to his wife, everything he should be doing. Beat or starve the prisoner to taste, and when he starts to act up, threaten to have the simulacrum murder his family. Maybe, from time to time, give the simulacrum orders and make him watch as it carries them out. A special, romantic dinner with his wife. Teaching his son how to fish, and screaming at him whenever he makes a mistake. Just little things to twist the knife. For double the fun, don't let the simulacrum know it's a simulacrum. Just use modify memory, etc. Hopefully, some day you can reveal the truth to the simulacrum, letting it know that it is just a worthless puppet you created for your own amusement. Hopefully the realization will destroy the simulacrum mentally. Maybe it'll even kill itself. Then the original gets to watch in escalating horror as the family grieves over the dead clone.

Inappropriate section excised. Please pay attention to our 'Grandma' rule.

Have monsters fight from behind cover, and put a pit trap of some sort along the path to the monsters cover. Players like to charge into melee, and they tend to get dumped right into the pit. If your really mean, the pit will be filled with water, to a depth of 8 feet or so, and have a heavy iron grate drop onto the pit and fall into place just below the surface of the water. A 50 pound iron grate is hard to lift when your feet are not on the ground. And since it is a grate, you can have humanoids with spears stab past the grate at the guy under it. The water is there just to help the guy drown.

And then there's of course the much-feared Wandering Little Girl. The PC's are camped for the night in the middle of monster infested wilderness, leagues from any civilization. Out of nowhere walks a little girl to their camp and sits by the fire. She says nothing and does nothing but warms her tiny hands for a moment before setting off again. If they attack, they kill it with a single attack and you can scold them for killing an innocent mute child who was lost and searched for a moment of rest. If they do nothing, you will never reveal what it was and what was it doing there, keeping them in wondering what the heck was it for years to come.

IF you really want to mess with them, run a one off session where the players discover something suspicious. Lets say that a few families die of plague, their homes are cleaned out by the church, but neighbors mention that the children of the family aren’t among the dead, and have gone missing. When they ask around, tell them that a priest was seen with the child a few nights before the child died. Also mention that the same thing happened a few other times. When the players bust their way into the church and discover, to their horror, a well-run orphanage/day care, run by loving and caring people. The children were removed from the home to keep them from getting sick.

This one I did to a couple PCs once, it was gold, as the celestial almost died :D
Spike-filled pit trap that is actually a stone/iron golem. Once someone falls in, the lid slams shut, and the pit/golem rises up out of the floor to attack the rest of the party. The victim in the pit/golem takes damage each round from being thrown about and onto the spikes. If it's an iron golem, lightning damages the victim inside, fire acts as a heat metal spell (lasting 1 round/die of damage), cold as a chill metal. Victim will also run out of air eventually.

If you don't have a pit trap with a locking lid that drops invaders into a pit filled by a piranha swarm modified to thrive in acid instead of water, you really can't call yourself much of an evil wizard. For extra fun, pump in a heavy poisonous gas that will sit just on top of the water, where the victims' heads will be when they're trying to breathe/scream.

Animate some mouse skeletons. Strapped a caltrop onto each mouse spine. Poison it. They were directed to run under anyone's feet that came near. They use a touch attack, often on a surprise round.

Invest in Ghasts. Pits with Ghasts in them, silent, waiting. Pits with water in them, and a Ghast underwater at the bottom waiting to drag them under. Know what happens to paralyzed air-breathing creatures underwater?

A Ghast with a Pebble of Silence can do fearsome damage if all the characters attempt to disbelieve rather than counter the Pebble.
 
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Corbert said:
A Ghast with a Pebble of Silence can do fearsome damage if all the characters attempt to disbelieve rather than counter the Pebble.
That is why I allow a Will save for anyone entering the area of effect of the silence spell. (Debating that ruling has already been done in another thread. Search for it if you're interested.)

Here's one I used in RttToEE. (I've removed some of the details about the module.)

An evil druid has had to hole up in an underground environment for awhile. He casts mud to rock and then quarries a bunch of stone blocks out of the resulting stone. He uses these quarried stones to reinforce the entrance to his home. The floor is similarly the result of a mud to rock spell. Above the ceiling he places a large bowl of water, ensuring that the water can be easily replenished.

When invaders attempt to use the entrance passage, he casts dispel magic and automatically reverse the effect of the mud to rock, causing the mud to rain down on the characters. With enough quarried stone/mud, the party is entirely engulfed.

The entrance way actually slopes down in the center (or uses stairways on each end), perhaps only 10 feet over a distance of 60 feet or more, but it's enough that he can cast control water and raise the level of the water high enough to drown any creatures caught in the mud, but not completely submerged (for example, a large creature tall enough to still be breathing).

If the quarried stone is the result of casting multiple mud to rock spells, there's even one additional step: use a separate casting of rock to mud to create the initial mud in the first place. If the party mage tries to dispel the control water using an area effect (they likely can't use the targeted version of the spell), the mud might turn back to rock again. (This assumes that the druid uses a targeted dispel magic to turn the rock into mud, allowing the other transmutation effect to still be in place.)

The druid can summon creatures to help once the party is trapped. :)
 

Corbert said:
More humorously: for the Don Juan you know and hate... [edit: quoted section deleted by mods due to grandma rule, so poster deleted it here too.

I find rape singularly unfunny.
 
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I think the poster is trying to make the point - however clumsily - that there are real people on the other side of amorous attentions, and that if the tables are turned the player ought to realize this.

EDIT: Though looking back at that post, I now realize that he did describe it as humorous.
 
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