Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What are your player traits and incentives? (from DMG II)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Joshua Randall" data-source="post: 2389940" data-attributes="member: 7737"><p><em>Edit -- please vote regarding <u>your personal</u> player traits, not the traits of other players.</em></p><p> </p><p>The <strong><em>Dungeon Master's Guide II</em></strong> has a section (p. 8 ff.) on <strong>Player Traits and Incentives</strong> -- "particular emotional impulses that give your players a sense of reward." I thought it would be interesting to see how the people of EN World rate themselves.</p><p> </p><p>Brief explanation of each:</p><p> </p><p><strong>Accumulating Cool Powers</strong> -- <em>appeals to one of the most reliable human motivators: ambition; "power-gamers".</em></p><p> </p><p><strong>Kicking Butt</strong> -- <em>the simplest, most primal fantasy of vented frustration: laying a thrashing on a horde of deserving bad guys.</em></p><p> </p><p><strong>Brilliant Planning</strong> -- <em>hope to be rewarded for clever, careful play, in which the group gains maximum advantage while exposing itself to minimum risk; [often] historical or military buffs.</em></p><p> </p><p><strong>Puzzle Solving</strong> -- <em>not only the opportunity to demonstrate one's cleverness, but also our deeply rooted impulse to make patterns out of apparent randomness. ["Puzzles" also encompass mystery stories, here.]</em></p><p> </p><p><strong>Playing a Favorite Role</strong> -- <em>many players like to play the same type of character over and over.</em></p><p> </p><p><strong>Supercoolness</strong> -- <em>the fantasy of being icy cool and in command [like James Bond].</em></p><p> </p><p><strong>Story</strong> -- <em>the game is like a movie or television show, but one in which they're taking part in the story.</em></p><p> </p><p><strong>Psychodrama</strong> -- <em>want to explore the psychology of their characters from the inside out.</em></p><p> </p><p><strong>Irresponsibility</strong> -- <em>fantasize about being able to flout authority and live by their own rules.</em></p><p> </p><p><strong>Setting Exploration</strong> -- <em>linger in fascination over large-scale maps; chomp at the bit to head off to the far corners of the world.</em></p><p> </p><p><strong>The Outlier</strong> -- <em>get their charge by subverting [the typical PC group] dynamic; revel in being different; love to play oddballs.</em></p><p> </p><p><strong>Lurker</strong> -- <em>show up and participate to a degree, but don't distinguish themselves; might attend your games chiefly because the rest of their friends are there.</em></p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 2389940, member: 7737"] [i]Edit -- please vote regarding [u]your personal[/u] player traits, not the traits of other players.[/i] The [b][i]Dungeon Master's Guide II[/i][/b] has a section (p. 8 ff.) on [b]Player Traits and Incentives[/b] -- "particular emotional impulses that give your players a sense of reward." I thought it would be interesting to see how the people of EN World rate themselves. Brief explanation of each: [b]Accumulating Cool Powers[/b] -- [i]appeals to one of the most reliable human motivators: ambition; "power-gamers".[/i] [b]Kicking Butt[/b] -- [i]the simplest, most primal fantasy of vented frustration: laying a thrashing on a horde of deserving bad guys.[/i] [b]Brilliant Planning[/b] -- [i]hope to be rewarded for clever, careful play, in which the group gains maximum advantage while exposing itself to minimum risk; [often] historical or military buffs.[/i] [b]Puzzle Solving[/b] -- [i]not only the opportunity to demonstrate one's cleverness, but also our deeply rooted impulse to make patterns out of apparent randomness. ["Puzzles" also encompass mystery stories, here.][/i] [b]Playing a Favorite Role[/b] -- [i]many players like to play the same type of character over and over.[/i] [b]Supercoolness[/b] -- [i]the fantasy of being icy cool and in command [like James Bond].[/i] [b]Story[/b] -- [i]the game is like a movie or television show, but one in which they're taking part in the story.[/i] [b]Psychodrama[/b] -- [i]want to explore the psychology of their characters from the inside out.[/i] [b]Irresponsibility[/b] -- [i]fantasize about being able to flout authority and live by their own rules.[/i] [b]Setting Exploration[/b] -- [i]linger in fascination over large-scale maps; chomp at the bit to head off to the far corners of the world.[/i] [b]The Outlier[/b] -- [i]get their charge by subverting [the typical PC group] dynamic; revel in being different; love to play oddballs.[/i] [b]Lurker[/b] -- [i]show up and participate to a degree, but don't distinguish themselves; might attend your games chiefly because the rest of their friends are there.[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are your player traits and incentives? (from DMG II)
Top