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What are your player traits and incentives? (from DMG II)
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<blockquote data-quote="Quickleaf" data-source="post: 2390924" data-attributes="member: 20323"><p>Joshua, this is a great poll! Thanks!</p><p></p><p>I noticed the leading motivations were: Accumulating Cool Powers, Kicking Butt, Brilliant Planning, and Story. The conclusion I draw from this is (and other conclusions can be drawn)...</p><p></p><p>Many players use D&D as a way to vent steam while exercising their mind. "I want cool powers that facilitate me using my imagination in order to kick butt. And I want to be entertained by a good story which emphasizes me getting my powers, beating the odds with a genius plan, and kicking butt."</p><p></p><p>I think a follow-up poll to this that looks closer at each of these four motives in more detail would be beneficial for the industry. For example....</p><p></p><p>What kinds of powers do your players want?</p><p>- Butt kicking combat powers</p><p>- Powers which facilitate, adapt to, and inspire my imagination</p><p>- Ability to directly affect the story</p><p>- Power to control the course of a nation</p><p>- Reputation, fame, gold, and glory</p><p></p><p>What kind of conflicts do your players like?</p><p>- Clear cut good versus evil (and we're the goodies)</p><p>- Clear cut good versus evil (and we're the baddies)</p><p>- Morally gray conflicts that require a choice be made</p><p>- Facing hordes of minions to hack through</p><p>- Facing interesting and cunning villains</p><p></p><p>What do players feel about their brilliant plans?</p><p>- I should get a bonus to my roll for a clever idea and good description</p><p>- I should be able to spend an action point and pull it off</p><p>- I make plans so that I can kick butt with an overwhelming victory</p><p>- I make plans so that I can outthink the mastermind villain</p><p>- I wish my DM would be more consistent about rulings on my plans</p><p>- I wish my DM would be more free-wheeling about my plans</p><p>- I feel insufficiently challenged creatively</p><p></p><p>What do players feel about the story?</p><p>- It should be focused on me gaining power, being brilliant, and kicking butt</p><p>- I would like more direct control over the story</p><p>- I want to be surprised by somebody else's story</p><p>- I want my actions to have a direct influence on the story's outcome</p><p>- I feel my DM railroads us for his/her story</p><p>- I feel my DM doesn't provide us with enough direction</p><p>- I enjoy really complex, twisting stories</p><p></p><p>Cheers! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 2390924, member: 20323"] Joshua, this is a great poll! Thanks! I noticed the leading motivations were: Accumulating Cool Powers, Kicking Butt, Brilliant Planning, and Story. The conclusion I draw from this is (and other conclusions can be drawn)... Many players use D&D as a way to vent steam while exercising their mind. "I want cool powers that facilitate me using my imagination in order to kick butt. And I want to be entertained by a good story which emphasizes me getting my powers, beating the odds with a genius plan, and kicking butt." I think a follow-up poll to this that looks closer at each of these four motives in more detail would be beneficial for the industry. For example.... What kinds of powers do your players want? - Butt kicking combat powers - Powers which facilitate, adapt to, and inspire my imagination - Ability to directly affect the story - Power to control the course of a nation - Reputation, fame, gold, and glory What kind of conflicts do your players like? - Clear cut good versus evil (and we're the goodies) - Clear cut good versus evil (and we're the baddies) - Morally gray conflicts that require a choice be made - Facing hordes of minions to hack through - Facing interesting and cunning villains What do players feel about their brilliant plans? - I should get a bonus to my roll for a clever idea and good description - I should be able to spend an action point and pull it off - I make plans so that I can kick butt with an overwhelming victory - I make plans so that I can outthink the mastermind villain - I wish my DM would be more consistent about rulings on my plans - I wish my DM would be more free-wheeling about my plans - I feel insufficiently challenged creatively What do players feel about the story? - It should be focused on me gaining power, being brilliant, and kicking butt - I would like more direct control over the story - I want to be surprised by somebody else's story - I want my actions to have a direct influence on the story's outcome - I feel my DM railroads us for his/her story - I feel my DM doesn't provide us with enough direction - I enjoy really complex, twisting stories Cheers! :) [/QUOTE]
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