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What are your player traits and incentives? (from DMG II)
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<blockquote data-quote="Joshua Randall" data-source="post: 2391753" data-attributes="member: 7737"><p>Let's hear it for Brilliant Planning! As a player, I will happily spend two hours of real time planning in minute detail how the PCs should attack the dragon -- and I will be completely satisfied if we get the jump on it and take it down in two rounds of game time and five minutes of real time.</p><p> </p><p>Sometimes the Butt Kickers get in the way of my Brilliant Planning, because they just want to hack stuff up with no regard for maximizing our advantage and minimizing our risk. Which is frustrating to me as a Brilliant Planner... but only mildly so. As long as I get to make Brilliant Plans <em>sometimes</em>, I'm happy.</p><p> </p><p> </p><p> </p><p><span style="font-size: 9px">And just to get this out of the way now:</span></p><p><span style="font-size: 9px">[Blackadder] <em>A plan so cunning you could pin a tail on it and call it a weasel. </em>[/Blackadder]</span></p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 2391753, member: 7737"] Let's hear it for Brilliant Planning! As a player, I will happily spend two hours of real time planning in minute detail how the PCs should attack the dragon -- and I will be completely satisfied if we get the jump on it and take it down in two rounds of game time and five minutes of real time. Sometimes the Butt Kickers get in the way of my Brilliant Planning, because they just want to hack stuff up with no regard for maximizing our advantage and minimizing our risk. Which is frustrating to me as a Brilliant Planner... but only mildly so. As long as I get to make Brilliant Plans [i]sometimes[/i], I'm happy. [size=1]And just to get this out of the way now: [Blackadder] [i]A plan so cunning you could pin a tail on it and call it a weasel. [/i][/Blackadder][/size] [/QUOTE]
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What are your player traits and incentives? (from DMG II)
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