Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What are your problems with Healing/Dying mechanics in 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Keldryn" data-source="post: 5050463" data-attributes="member: 11999"><p>That's how I handle it -- if the Warlord's cry revives the fallen character, then he wasn't actually bleeding to death after all. The wound was more superficial than it looked. Narrating the description only after the results have been determined is a different mindset than older versions of D&D, but I prefer it and find it makes the game a lot more flexible. YMMV. Nothing in the rules states that an unconscious character making death saves is actually bleeding to death... he's simply in danger of dying; the cause of death can be described in whichever way is appropriate to the situation.</p><p></p><p>If you don't describe the character as bleeding to death when he goes down, then there isn't anything to retroactively "meta-narrate" into something less serious. Sometimes all that other characters see is that the fallen character is bleeding, but when the character is revived, it wasn't major artery that was hit. If the character dies, then it was a major artery and lost too much blood. If a character goes down and isn't visibly bleeding but ends up dying, then he could have died from internal bleeding. </p><p></p><p>Hit Points in D&D are a very abstract measure of a character's staying power, and have never stood up well to any non-superficial analysis. The way that I play Hit Points is generally that a serious, life-threatening physical injury has only been inflicted if a character has been reduced to 0 Hit Points and is unable to use a healing surge. I admit it's not for everybody.</p><p></p><p></p><p></p><p>If the Warlord was able to stop someone from dying with an inspiring word, then that character obviously wasn't as injured as everybody thought. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> This isn't entirely unrealistic.</p><p></p><p></p><p></p><p>The flavor text of the Vicious Mockery power says that "You unleash a string of insults at your foe, weaving them with bardic magic to send the creature into a blind rage." It inflicts Psychic damage from the Arcane power source. The string of insults could be the words to a spell which inflicts psychic damage upon the foes. Or the minions get whipped up into such a fanatical blind rage that their heads explode. Or if they happen to be standing next to each other, they kill each other. It's a clearly magic effect -- not simply insulting words -- and it inflicts psychic damage.</p><p></p><p></p><p></p><p>If combat is too hectic for characters to stop and take a breather (a short rest to spend healing surges and regain encounter powers), then they generally don't have the luxury of completely letting their guards down and focusing on slitting a throat. As long as there are opponents who could possibly threaten a character, I think it's reasonable to say that they still need to inflict lethal damage on a helpless character. It's a concession for gameplay reasons, but it doesn't strain my suspension of disbelief too much.</p></blockquote><p></p>
[QUOTE="Keldryn, post: 5050463, member: 11999"] That's how I handle it -- if the Warlord's cry revives the fallen character, then he wasn't actually bleeding to death after all. The wound was more superficial than it looked. Narrating the description only after the results have been determined is a different mindset than older versions of D&D, but I prefer it and find it makes the game a lot more flexible. YMMV. Nothing in the rules states that an unconscious character making death saves is actually bleeding to death... he's simply in danger of dying; the cause of death can be described in whichever way is appropriate to the situation. If you don't describe the character as bleeding to death when he goes down, then there isn't anything to retroactively "meta-narrate" into something less serious. Sometimes all that other characters see is that the fallen character is bleeding, but when the character is revived, it wasn't major artery that was hit. If the character dies, then it was a major artery and lost too much blood. If a character goes down and isn't visibly bleeding but ends up dying, then he could have died from internal bleeding. Hit Points in D&D are a very abstract measure of a character's staying power, and have never stood up well to any non-superficial analysis. The way that I play Hit Points is generally that a serious, life-threatening physical injury has only been inflicted if a character has been reduced to 0 Hit Points and is unable to use a healing surge. I admit it's not for everybody. If the Warlord was able to stop someone from dying with an inspiring word, then that character obviously wasn't as injured as everybody thought. :) This isn't entirely unrealistic. The flavor text of the Vicious Mockery power says that "You unleash a string of insults at your foe, weaving them with bardic magic to send the creature into a blind rage." It inflicts Psychic damage from the Arcane power source. The string of insults could be the words to a spell which inflicts psychic damage upon the foes. Or the minions get whipped up into such a fanatical blind rage that their heads explode. Or if they happen to be standing next to each other, they kill each other. It's a clearly magic effect -- not simply insulting words -- and it inflicts psychic damage. If combat is too hectic for characters to stop and take a breather (a short rest to spend healing surges and regain encounter powers), then they generally don't have the luxury of completely letting their guards down and focusing on slitting a throat. As long as there are opponents who could possibly threaten a character, I think it's reasonable to say that they still need to inflict lethal damage on a helpless character. It's a concession for gameplay reasons, but it doesn't strain my suspension of disbelief too much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are your problems with Healing/Dying mechanics in 4E
Top