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What are your thoughts on ANIME's influence on D&D?

What are your thoughts on ANIME's influence on D&D?


  • Poll closed .
Sir Elton said:
Man, stop pseudo-psychologizing the series and enjoy it for what it is, and not what you think represents.
:(

Well, it's not like our fearsome blonde superman is mounted on an armored Tiger:
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Oh... wait:

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Dude! I'm just kidding! :p

Although Battlecat could probably really ruin Skeletor's day if he was sporting an 88mm.

Incidentally, Kiki's Delivery Service is one of my all-time favorite shows, though I wouldn't combine it with D&D.
 

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Frankly, I'm all for anything that gets more gamers playing the game. If an anime influence gets more kids into playing the game, I'm all for it. I can always bend them toward playing more my style if it doesnt work out.

If someone comes to your table and wants to play something like their favorite anime character, and you give them a tirade on how anime is EVIL, you will burn your books before you allow it, and he's an idiot for wanting to play such a character, how is that helping things? It never ceases to amaze me how people in a 'geeky' subgenre like we're in can get so indignant about even smaller subgenres. (Anime, Furries)

Korgoth said:
(1) Cult of Youth
(2) Soap Opera
(3) Attitude - I have the suspicion that anime is partly behind the "Dungeonpunk" style of 3E. Obviously nobody can be a hero without asymmetrical spikey bondage clothes and wacky hair. These things are almost as important as being a teenager and having pointless angst.
1: Beyond the fact you're concentrating on Shonen sources here, young heroes who do great things isnt exactly limited to anime. Open up a fantasy novel and you're likely to find someone who's in his teenaged years, especially as you gravitate toward the Young Adult section. Additionally, look at the ages of most superheroes, many of them are teens. Or the characters in US cartoons. Historically, we also have Joan of Arc.

2: I'd point to the title of this section to show how Soap Opera style angst isnt limited to anime, but I suspect that's not the point. Considering how the typical Arthurian Romance is FILLED with soap opera style angst, and is one of the roots of fantasy, I'm not sure how having a bit of romantic angst in between fight sessions can be a bad thing.

3: I'm not sure what anime you're watching. While many male anime leads do have spikey hair, I dont exactly see a lot of it in DND. Nor do you see a preponderance of spiked armor in anime. Most of the time, anime characters dont even wear armor.
 

If someone comes to your table and wants to play something like their favorite anime character, and you give them a tirade on how anime is EVIL, you will burn your books before you allow it, and he's an idiot for wanting to play such a character, how is that helping things?

It's called self-selection. If we get to the point where we're friendly enough to game together, he's already heard my tirades :lol:

If I'm going to invite someone to be a regular at my gaming table, we've already established our relative position on these things and come to an arrangement. Same as if he wanted to play a monk or a drow or an assassin, other things I typically won't let in my games for various reasons.

I've never run games for just anyone that wanted to show up. I run within a range of styles and power levels and have always been up front about what falls within my comfort zone. If a player can't find a way to work within that, then my game's not his style and he probably shouldn't play in it if he's going to be unhappy. If I showed up at a new group and they all wanted to play an anime-inspired game, I'd either suck it up and see how I liked it, or politely decline and move on.

If it's a one shot I just let him go with it, so long as he's not screwing with other people's fun.
 
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HeavenShallBurn said:
incompetent/stupid hero-Okay Naruto is the king of this one as far as I've seen on network TV here. I mean the hero is dense as a rock, and completely incompetent right up until the moment plot requires he win, at which point he suddenly becomes much more powerful and trounces the opponent at the last minute. Then immediately goes back to being a moron immediately after.

This is actually related to my main qualm with lots of anime... heroes win because they are just plain better. I've seen this in a few different shows and movies- DBZ seems to be a particularly gruesome offender, but I've purposely avoided that show since the first few exposures, so I can't be specific. I can, however, point
to either Vampire Hunter D movie ending
as a good example.

Fortunately, I've never seen this mindset intrude into a D&D game, which is good, because this mindset would basically mean that no challenge (even the BBEG) would have a CR even equal to the average party level, and players would never be expected to scout, run away, plan strategy, be innovative, or do anything other than roll damage (and perhaps mope around all angsty-like afterwards)
 
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Ya know, saying that anime is a single genre is like saying there is no difference between Dr. Zuess and R.A. Salvador.

A lot of 'Main Stream Anime' is targeted for 13-15 year old. The very few animes I like would be considered 'Deep Imersive role playing' if played as a d20 game. Shows such as Trigun, Cowboy Beep bop, and Slayers focus on the story line rather then 'drama'. In comparison, there are shows such as Naurto and DBZ where the plot is as bad as a first time Dm's dungeon crawl, and its really nothing more then being about the main characters getting more powerful.

As far as the main question as the thread? Well, its only players that try to bring anime to D&D.

---Rusty
 



If I thought people in general were trying to gain-say anime-viewers in general (as one poster did), I'd resort to the geek heirarchy...but I don't think that's what we're really discussing here.

First: I don't discern any real influence of anime on D&D. Spiky armor existed before anime and will exist afterwards. Frank Frazetta was doing it in the 70s...and it was just as impractical THEN. Conflating some enthusiasts with the material, however, is rather ridiculous. As jcfiala points out, in the early 80s, we all wanted to be Jedi and Ninjas....and it was just as irritating then as someone wanting to be Drizzt a few years later or someone wanting to be Naruto after that (and people have been wanting to be Strider since the inception of the dang game).

Second: I like Naruto. I can understand why many would not. That's simply a matter of taste. However, anime (and manga even moreso) support a wide variety of types and styles, many of which never make it stateside. Compare Appleseed, Berserk, Crayon Shinchan, Naruto, Gantz and Sergeant Frog, just to use a simple example. Using Naruto or Dragonball as an example and claiming that all anime is just like it is pure hyperbole. Anime is broader than that. It would be no different than judging all detective fiction by Scooby Doo...or even all American animation.

Third, anime has many tropes...some are self-referential and some are cultural. Some are not. Many people don't need to understand those tropes to know they don't like them. When characters go 'kawaii' (i.e. cute-style) in an otherwise serious anime, some viewers are not going to like that. When an anime character spends a long time on a diatribe in the middle of a fight, some people aren't going to like that. Anime fans need to recognize that some of those tropes are things that non-anime fans really hate...non-anime fans need to recognize that many anime don't feature those tropes. You won't be seeing any cutesy moments with comic sledgehammers in Death Note, for example.

Fourth, Anime as we're using it here is an AMERICAN label. The Japanese would consider Batman:The Animated Series an anime, though we would not.

Fifth, anime is no more or less derivative than any other genre. Quick, how many films about turn-of-the-20th-century stage-magicians mystery-dramas were there last year? How many movies about invading aliens? How many police-forensic procedural show are on prime-time TV RIGHT NOW (I can think of at least six...expand that a little and I can think of more like ten)? How about medical dramas of e/r doctors at a hospital? Law and Order made whole seasons of 'shocking stories ripped from the headlines'. This is hardly an anime thing.

The fact of the matter is that anime covers a wide-ground, and some of it just isn't as popular here as it is there. Fantasy and SF-based material sells better here than, say, Sports Anime. Eyeshield 21 is hugely popular in Japan, but an anime series about a plucky group of wacky misfits trying to win an American Football tournament hasn't sold here (and Prince of Tennis was on CN's website for months before they decided to try it on TV). Mystery shows like Kindaichi Case Files (over 120 episodes) or Detective Academy Q or even Case Closed (Great Detective Conan) have no real following here.

It's also important to note that anime, in general IS targetted at a younger audience. This has been changing in recent years, but the target audience of some shows ranges from pre-teens up to college-age. Older protagonists ARE in short-supply...but that's by design and one of the tropes (just like it's a trope in fantasy fiction). Manga tends to skew for a much larger age range audience, so this applies much less to it.

In other words, it's a totally valid choice to dislike anime...but it helps if you don't paint it with a broad brush, no matter how much you do or don't like it.
 

Immak Antunel said:
This is actually related to my main qualm with lots of anime... heroes win because they are just plain better. I've seen this in a few different shows and movies- DBZ seems to be a particularly gruesome offender, but I've purposely avoided that show since the first few exposures, so I can't be specific. I can, however, point to either Vampire Hunter D movie ending as a good example.

Fortunately, I've never seen this mindset intrude into a D&D game, which is good, because this mindset would basically mean that no challenge (even the BBEG) would have a CR even equal to the average party level, and players would never be expected to scout, run away, plan strategy, be innovative, or do anything other than roll damage (and perhaps mope around all angsty-like afterwards)

I'm not sure that cartoons, especially children's ones, are really up to the task of conveying tactical nuance. Especially since good strategy often leads to anti-climatic scenes. And creating hard and fast rules on how things work means that future storylines might be restricted.

Besides, it's not like that's the only narrative method of defeat of a bad guy that doesn't work so well in a game. The BBEG can be undone by his own devices/hubris/whatever, the heroes can only prevail after learning some touching life lesson, etc. Why do supers or James Bond get thrown into deathtraps? Genre convention - it doesn't have to make sense.

Also, you could think of the structure as an old school attritionary challenge. The hero is better, but the bad guy tries to soften him up with waves of minions, distractions, psych attacks, etc so that he's not at the top of his game during the final battle. Also, at high -mid levels, probably not all groups of foes will be able to muster a level appropriate threat. In my experience, sometimes characters do win just because they're better.

Finally, you can define better in a broad sense and include the information gathering, strategies, unsusual attack modes.
 

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