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General Tabletop Discussion
*Dungeons & Dragons
What are your tips for making mobs/swarms interesting?
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<blockquote data-quote="Garthanos" data-source="post: 7925647" data-attributes="member: 82504"><p>More: Perhaps after being disbanded a swarm might sometimes leave stragglers or tenacious zealots, like if you had a swarm of 20 orcs (a small platoon) and it disbanded after losing enough hit points for 5 to have been killed you might have 2 to 4 individual orcs left behind who would then create a different scenario for the battle. One of which could be the sergeant class leader.... this would make the 20 orcs platoon in experience points like 7-9, 800 I think if I understand correctly. ( this assumes offensive ability is also translated right)</p><p></p><p>One could have formations the platoon can shift into a couple of ideas.</p><p>A closed formation prevent enemies from moving through their space</p><p>An open formation makes a swarm less vulnerable to area attacks and allows it to do that hazard duty.</p><p></p><p>Going whole hog, one might elevate swarm mechanics to be more like Chainmail <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Garthanos, post: 7925647, member: 82504"] More: Perhaps after being disbanded a swarm might sometimes leave stragglers or tenacious zealots, like if you had a swarm of 20 orcs (a small platoon) and it disbanded after losing enough hit points for 5 to have been killed you might have 2 to 4 individual orcs left behind who would then create a different scenario for the battle. One of which could be the sergeant class leader.... this would make the 20 orcs platoon in experience points like 7-9, 800 I think if I understand correctly. ( this assumes offensive ability is also translated right) One could have formations the platoon can shift into a couple of ideas. A closed formation prevent enemies from moving through their space An open formation makes a swarm less vulnerable to area attacks and allows it to do that hazard duty. Going whole hog, one might elevate swarm mechanics to be more like Chainmail :p [/QUOTE]
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What are your tips for making mobs/swarms interesting?
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