I'm sort of busy with a book on dragons right now, so I haven't been able to do much with my setting. I'll relate what I do have.
The world of Ki has but three areas laid out. The first is The Wolf Folk Sea, a long, narrow body of water in the middle of the main continent. The southern shore is a land of grassy plains and low hills along the shore, with small rivers. Inland it gets more arid, the grasses fading away to scrub. Trade is by coster and caravan. Minerals, gems, spices, etc.
The northern shore is mountainous, spurs and ridges sometimes reaching down into the sea. The climate ranges from Mediterranean along the coast to Arctic in the highest peaks. The cities of the north shore are coastal. Independent city states engaged in trade with each other, and the cities of the south shore. The culture here is Phonecian/Sumerian.
The second area is known as The Unicorn Plains. A vast grassland crossed by a pair of large rivers to the north of the mountains north of The Wolf Folk Sea. Two cultures dwell here. One is a bit like the American frontier around 1830. Villages and small towns established along the rivers and the creeks and streams that feed them. The other can best be described as Japanese Mongols. Orcs who raise unicorns for riding, war, milk, food, and trade.
To the northwest of The Unicorn Plains is a forested land I haven't named yet. The culture here is about the closest to Central European as I'm apt to get. At the center of the plot complications here is a theocratic dwarven state, determined to bring their enlightenment to the rest of Ki, whether the rest of Ki wants it or not.
They are opposed by a secretive elven kingdom, and their goblin allies.
BTW, the elves are not overtly secretive. Matter of fact, they appear to be rather open. But, if you're good at reading people you'll learn that those elves don't tell you as much as you thought they did. They prefer to misdirect than stymie inquiries. The curious have a hobby, they get to keep their secrets, and everybody's happy.
The goblins enjoy the hunting rights they've gained through the alliance, and keep their councils to themselves.