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What armor can druids wear? Is there a way to get a decent AC?
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<blockquote data-quote="DEFCON 1" data-source="post: 7916877" data-attributes="member: 7006"><p>So what are shields and cover worth then? There has to be a number, right? If a <em>barkskinned</em> druid doesn't see any AC boost from a shield by itself (implying its bonus is less than +1, because that's the only way a <em>barkskinned</em> druid can wield a shield but gain not extra AC from it), nor any from cover (also implying its less than +1 while <em>barkskin</em> is active)... what are they worth?</p><p></p><p>They HAVE to be worth something in AC value, right? Because you are telling us that when you combine the two together they at some point <strong>boost</strong> the effect of the <em>barkskin</em>. The <em>barkskin</em> gives an AC 16... shield and cover together produce an AC of 17. Which means that either <em>barkskin</em> shuts itself off when you pick the shield and go behind cover (and the entire +7 AC bonus come from those two sources)... or the <em>barkskin</em> stays in effect to give the AC of 16 to start with, and the druid then gains the extra +1 bonus from the shield and the cover.</p><p></p><p>So what are they worth? +0.5 AC each? Or are we doing in proportions? The shield is worth +2/7ths a point of AC and the cover +5/7ths of an AC point?</p><p></p><p>Oh, but wait...</p><p></p><p>This other naked druid over here has a 16 Dexterity, normally a +3 bonus to AC. But with the <em>barkskin</em> on, <strong>obviously</strong> they're too slow to gain any bonus from the Dex, just like someone in chainmail is. The druid's AC is 16 from the spell. That makes perfect sense. And when they pick up a shield for what should be an extra +2, that doesn't help! A shield doesn't speed them up, why would it? So of course their AC is still 16 from the spell.</p><p></p><p>But hold on... this druid now goes behind the wall with the arrow slit... and their AC JUMPS to AC 20?!? Wait, what? How?!? Where did the druid get these +4 extra points of AC from over from what they get from the <em>barkskin</em>? I mean... their Dexterity obviously didn't suddenly <strong>start</strong> to actually now work... that would be ridiculous! Did the shield suddenly start learning how to block attacks and two of those points now come from the shield? That seems unlikely! Where did we get the +4 bonus AC points from? What happened within the game world to accomplish this?</p><p></p><p>Wait... did the 3/4ths cover of the arrow-slitted wall <em><strong>decide on its own</strong></em> to arbitrarily drop its AC bonus from a +5 down to a +4 in order to reach that AC 20? Can it <em>do</em> that? Does the wall get to decide that? How does it know what bonus to give these druids?</p><p></p><p>That's why what I said above was... "There's no other situation in the game where AC bonuses don't grant their bonuses normally <em>and instead you just make up some number that they do give.</em> " The game has made up this scenario where 3/4ths cover grants a +4 instead of a +5. And guess what? If by some chance that druid's Dexterity modifier was only a +2, that means going behind the wall would only give the druid an AC value of 19. And that means when you take the AC of 16 from <em>barkskin</em> into account... the cover is now only granting 3 points of bonus AC. 3/4ths cover is arbitrarily granting +5, +4 or +3 bonus points of AC to druids, apparently on a whim, depending on the druid's DEX modifier.</p><p></p><p>And this is why the fluff of the spell and the way it works in the game world make absolutely no sense. And attempts at trying to justify its mechanics are fruitless and a fool's errand. Because after all, you had to eventually say this:</p><p></p><p></p><p></p><p>You are trying to narrate the <em>type</em> of hit that happened <em>after</em> the hit occurs... based entirely on what the druid's AC was at the time. "Well, the druid might have had a +2 DEX bonus and a shield, but because they had <em>barkskin</em> on... the hit obviously wasn't dodged or blocked, it just penetrate the druid's skin!" Versus "The druid might have had <em>barkskin</em> on, but that didn't matter because their DEX was +3, they had a shield for +2, and they were behind half-cover for +2, so obviously the hit was just <strong>so</strong> accurate nothing could stop it, not even the barky skin!"</p><p></p><p>Really? The shot was so accurate that the skin protection didn't matter? And what was the attack roll total? A 17! Hmm. And what was the AC to hit? 17! Really? THAT was the "super-accurate" attack? The one that <em>just barely hit</em>? I see. Yes. Yes, that is completely understandable. Makes perfect sense. How could I possibly have thought the narrative of <em>barkskin</em> didn't align to the mechanics? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7916877, member: 7006"] So what are shields and cover worth then? There has to be a number, right? If a [I]barkskinned[/I] druid doesn't see any AC boost from a shield by itself (implying its bonus is less than +1, because that's the only way a [I]barkskinned[/I] druid can wield a shield but gain not extra AC from it), nor any from cover (also implying its less than +1 while [I]barkskin[/I] is active)... what are they worth? They HAVE to be worth something in AC value, right? Because you are telling us that when you combine the two together they at some point [B]boost[/B] the effect of the [I]barkskin[/I]. The [I]barkskin[/I] gives an AC 16... shield and cover together produce an AC of 17. Which means that either [I]barkskin[/I] shuts itself off when you pick the shield and go behind cover (and the entire +7 AC bonus come from those two sources)... or the [I]barkskin[/I] stays in effect to give the AC of 16 to start with, and the druid then gains the extra +1 bonus from the shield and the cover. So what are they worth? +0.5 AC each? Or are we doing in proportions? The shield is worth +2/7ths a point of AC and the cover +5/7ths of an AC point? Oh, but wait... This other naked druid over here has a 16 Dexterity, normally a +3 bonus to AC. But with the [I]barkskin[/I] on, [B]obviously[/B] they're too slow to gain any bonus from the Dex, just like someone in chainmail is. The druid's AC is 16 from the spell. That makes perfect sense. And when they pick up a shield for what should be an extra +2, that doesn't help! A shield doesn't speed them up, why would it? So of course their AC is still 16 from the spell. But hold on... this druid now goes behind the wall with the arrow slit... and their AC JUMPS to AC 20?!? Wait, what? How?!? Where did the druid get these +4 extra points of AC from over from what they get from the [I]barkskin[/I]? I mean... their Dexterity obviously didn't suddenly [B]start[/B] to actually now work... that would be ridiculous! Did the shield suddenly start learning how to block attacks and two of those points now come from the shield? That seems unlikely! Where did we get the +4 bonus AC points from? What happened within the game world to accomplish this? Wait... did the 3/4ths cover of the arrow-slitted wall [I][B]decide on its own[/B][/I] to arbitrarily drop its AC bonus from a +5 down to a +4 in order to reach that AC 20? Can it [I]do[/I] that? Does the wall get to decide that? How does it know what bonus to give these druids? That's why what I said above was... "There's no other situation in the game where AC bonuses don't grant their bonuses normally [I]and instead you just make up some number that they do give.[/I] " The game has made up this scenario where 3/4ths cover grants a +4 instead of a +5. And guess what? If by some chance that druid's Dexterity modifier was only a +2, that means going behind the wall would only give the druid an AC value of 19. And that means when you take the AC of 16 from [I]barkskin[/I] into account... the cover is now only granting 3 points of bonus AC. 3/4ths cover is arbitrarily granting +5, +4 or +3 bonus points of AC to druids, apparently on a whim, depending on the druid's DEX modifier. And this is why the fluff of the spell and the way it works in the game world make absolutely no sense. And attempts at trying to justify its mechanics are fruitless and a fool's errand. Because after all, you had to eventually say this: You are trying to narrate the [I]type[/I] of hit that happened [I]after[/I] the hit occurs... based entirely on what the druid's AC was at the time. "Well, the druid might have had a +2 DEX bonus and a shield, but because they had [I]barkskin[/I] on... the hit obviously wasn't dodged or blocked, it just penetrate the druid's skin!" Versus "The druid might have had [I]barkskin[/I] on, but that didn't matter because their DEX was +3, they had a shield for +2, and they were behind half-cover for +2, so obviously the hit was just [B]so[/B] accurate nothing could stop it, not even the barky skin!" Really? The shot was so accurate that the skin protection didn't matter? And what was the attack roll total? A 17! Hmm. And what was the AC to hit? 17! Really? THAT was the "super-accurate" attack? The one that [I]just barely hit[/I]? I see. Yes. Yes, that is completely understandable. Makes perfect sense. How could I possibly have thought the narrative of [I]barkskin[/I] didn't align to the mechanics? :) [/QUOTE]
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