Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What armor can druids wear? Is there a way to get a decent AC?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Harzel" data-source="post: 7917451" data-attributes="member: 6857506"><p>The narration occurring after the mechanical outcome is determined and being dependent on it is what always happens in D&D, isn't it?</p><p></p><p></p><p></p><p>While I am definitely not a fan of either the way the spell is written or Crawford's (most recent) interpretation, I think what [USER=6779196]@Charlaquin[/USER] is suggesting can be boiled down to the notion of a <em>layered </em>defense. As long as one is willing to accept the somewhat abstracted notion that an attack either penetrates a defense unimpeded, or does not penetrate at all, and that there is no synergy between the layers, then keeping them separate up to the point of combining them with <em>max( ) </em>is an appropriate computation.</p><p></p><p>Now as you have observed, if you insist on a narration that takes into account what we know IRL about how physical defenses - shields, armor, cover, DEX, etc. - protect people, then you can make a case for that abstraction still being unsatisfying. However, a lot of (most?) DMs don't spend a lot of time on narrating exactly how a hit hits or how a miss misses. And, even if you want that kind of detail, I think you can almost get there. (And again, I think this is essentially what [USER=6779196]@Charlaquin[/USER] was suggesting, restated a bit.) If you narrate <em>Barkskin </em>as defending against the force of an attack (which seems pretty reasonable), and all the things that make up your "non <em>Barkskin</em>" AC as being about avoidance, then you have more or less the situation that I described above - if an attack misses due to your avoidance defenses, then <em>Barkskin </em>doesn't matter, and if an attack gets by your avoidance defenses, then it's up to <em>Barkskin </em>to stop it (or not).</p><p></p><p>The additional assumption needed is that the force of a blow and its accuracy are perfectly correlated. And that seems to be what you are objecting to here.</p><p></p><p></p><p></p><p>The attack barely got by your avoidance defenses, but a 17 is a pretty forceful blow, and so it was able to penetrate your <em>Barkskin. </em>It's subjective, but the correlation doesn't seem to me to be that big a thing to handwave. Most people seem ok with abstracting the role of armor in defense in a way that seems more like avoidance than damage mitigation, so the (accuracy vs. avoidance) vs. (force vs. toughness) situation is already muddied quite a bit.</p></blockquote><p></p>
[QUOTE="Harzel, post: 7917451, member: 6857506"] The narration occurring after the mechanical outcome is determined and being dependent on it is what always happens in D&D, isn't it? While I am definitely not a fan of either the way the spell is written or Crawford's (most recent) interpretation, I think what [USER=6779196]@Charlaquin[/USER] is suggesting can be boiled down to the notion of a [I]layered [/I]defense. As long as one is willing to accept the somewhat abstracted notion that an attack either penetrates a defense unimpeded, or does not penetrate at all, and that there is no synergy between the layers, then keeping them separate up to the point of combining them with [I]max( ) [/I]is an appropriate computation. Now as you have observed, if you insist on a narration that takes into account what we know IRL about how physical defenses - shields, armor, cover, DEX, etc. - protect people, then you can make a case for that abstraction still being unsatisfying. However, a lot of (most?) DMs don't spend a lot of time on narrating exactly how a hit hits or how a miss misses. And, even if you want that kind of detail, I think you can almost get there. (And again, I think this is essentially what [USER=6779196]@Charlaquin[/USER] was suggesting, restated a bit.) If you narrate [I]Barkskin [/I]as defending against the force of an attack (which seems pretty reasonable), and all the things that make up your "non [I]Barkskin[/I]" AC as being about avoidance, then you have more or less the situation that I described above - if an attack misses due to your avoidance defenses, then [I]Barkskin [/I]doesn't matter, and if an attack gets by your avoidance defenses, then it's up to [I]Barkskin [/I]to stop it (or not). The additional assumption needed is that the force of a blow and its accuracy are perfectly correlated. And that seems to be what you are objecting to here. The attack barely got by your avoidance defenses, but a 17 is a pretty forceful blow, and so it was able to penetrate your [I]Barkskin. [/I]It's subjective, but the correlation doesn't seem to me to be that big a thing to handwave. Most people seem ok with abstracting the role of armor in defense in a way that seems more like avoidance than damage mitigation, so the (accuracy vs. avoidance) vs. (force vs. toughness) situation is already muddied quite a bit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What armor can druids wear? Is there a way to get a decent AC?
Top