James Gasik
We don't talk about Pun-Pun
Really in most games it wasn't bad. What would usually happen is:
You have your character's base ability (class abilities, ability scores, feats, magic items). You should be able to track these because you almost always have them.
You might get a circumstantial bonus (higher ground, flanking).
You could then gain a bonus from another character's spell or ability (Bard, Haste, what have you).
Where things got weird is when people found ways to bypass action economy via Permanency, Persist Spell (and of course, Divine Metamagic to fuel it).
Then you had parties with all day buffs.
The Dispel Magic/Antimagic Shell/Glove of Invulnerability/Dead Magic/Beholder/Disjunction minigame wasn't much fun, but it's not new to the game either- every high level character has to worry about their magic sword of belt of giant strength being turned off.
4e got rid of that, by assuming (rightly) that switching off gear wasn't worth the squeeze, and narrowing down buffs to "combat advantage", a generic +2 to hit, though temporary buffs still existed in things like Warlord powers.
5e has Advantage, but numerical buffs from Bards, Bless, and the like exist, they just are rarer, and the dispel minigame is back, but most groups don't have a lot of magic items so I doubt it comes up as often.
What's really changed is the sheer amount of debuffs have been pared down immensely. In 3e, for example, you could turn any dangerous monster into a useless pile of hit points with a lucky Ray of Enfeeblement, and it got worse from there.
You have your character's base ability (class abilities, ability scores, feats, magic items). You should be able to track these because you almost always have them.
You might get a circumstantial bonus (higher ground, flanking).
You could then gain a bonus from another character's spell or ability (Bard, Haste, what have you).
Where things got weird is when people found ways to bypass action economy via Permanency, Persist Spell (and of course, Divine Metamagic to fuel it).
Then you had parties with all day buffs.
The Dispel Magic/Antimagic Shell/Glove of Invulnerability/Dead Magic/Beholder/Disjunction minigame wasn't much fun, but it's not new to the game either- every high level character has to worry about their magic sword of belt of giant strength being turned off.
4e got rid of that, by assuming (rightly) that switching off gear wasn't worth the squeeze, and narrowing down buffs to "combat advantage", a generic +2 to hit, though temporary buffs still existed in things like Warlord powers.
5e has Advantage, but numerical buffs from Bards, Bless, and the like exist, they just are rarer, and the dispel minigame is back, but most groups don't have a lot of magic items so I doubt it comes up as often.
What's really changed is the sheer amount of debuffs have been pared down immensely. In 3e, for example, you could turn any dangerous monster into a useless pile of hit points with a lucky Ray of Enfeeblement, and it got worse from there.