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What balances the Warforged?
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<blockquote data-quote="Elemental" data-source="post: 3361727" data-attributes="member: 7931"><p>Or you could just make slotless items with a "can only be used by humans / gnomes / whoever" restriction, for about the same cost.</p><p></p><p>Stealth Use Magic Device? Sounds like you want a Glove of Storing there.</p><p></p><p></p><p></p><p>Which can never be taken off. Let's hope you never ever need to make a Hide, Move Silently, Jump, Balance or Swim check, eh? And from actual play, trust me that the DR isn't that big a deal except against multiple weak attacks.</p><p></p><p>And don't forget you're using a feat slot to get good armour--after all, if you go into a martial class without that feat, you'll <em>never</em> get good armour without using magic. Your human buddy will by using the full plate he bought a while ago. You have a choice between using a feat for this benefit in place of Weapon Focus, Power Attack or the like or being permanently stuck with a +2 armour bonus.</p><p></p><p></p><p></p><p>It compares favourably to the Warshaper in the hands of a changeling, Green Star Adept, Dread Necromancer, or the Walker in the Waste.</p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong>Save bonuses vs all spells, free weapon proficiencies, a bonus feat...all things that warforged don't get.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>That provides quite a cool plot point and memorable adversaries in <em>Secrets of Xen'Drik.</em></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Damn right. They should play a race that plainly isn't designed for fighting, like the half-orc. Or one that isn't designed to wear armour all the time with hardly any penalties, like the dwarf. Or one that doesn't have a CHA penalty like the half-orc, dwarf or shifter.</strong></p></blockquote><p></p>
[QUOTE="Elemental, post: 3361727, member: 7931"] Or you could just make slotless items with a "can only be used by humans / gnomes / whoever" restriction, for about the same cost. Stealth Use Magic Device? Sounds like you want a Glove of Storing there. Which can never be taken off. Let's hope you never ever need to make a Hide, Move Silently, Jump, Balance or Swim check, eh? And from actual play, trust me that the DR isn't that big a deal except against multiple weak attacks. And don't forget you're using a feat slot to get good armour--after all, if you go into a martial class without that feat, you'll [I]never[/I] get good armour without using magic. Your human buddy will by using the full plate he bought a while ago. You have a choice between using a feat for this benefit in place of Weapon Focus, Power Attack or the like or being permanently stuck with a +2 armour bonus. It compares favourably to the Warshaper in the hands of a changeling, Green Star Adept, Dread Necromancer, or the Walker in the Waste. [b] Save bonuses vs all spells, free weapon proficiencies, a bonus feat...all things that warforged don't get. That provides quite a cool plot point and memorable adversaries in [I]Secrets of Xen'Drik.[/I] Damn right. They should play a race that plainly isn't designed for fighting, like the half-orc. Or one that isn't designed to wear armour all the time with hardly any penalties, like the dwarf. Or one that doesn't have a CHA penalty like the half-orc, dwarf or shifter.[/b] [/QUOTE]
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What balances the Warforged?
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