0-hr
Starship Cartographer
Sorry, this is a bit of a rant. Feel free to skip it - my questions boils down to the subject line.
I had initially thought that Warforged got race-specific item (components, docents, etc.) becase they could not use normal items like everyone else. Now I see that they are in addition to normal items. I don't mean that they can wear two amulets, but a warforged can make a claim to the first Amulet of Health the party finds, and still retain exclusive rights to any Docents (or other attached or embedded components) the group comes across. I'd love to have a Wand Sheath for my character at some point (the ultimate in covert UMD) but I'm mear flesh and bone - not the favored of WotC. :\
I know I sound peevish and bitter but the more warforged mechanics I see, the more annoyed I get. In trying to form an enlightened opinion, I first looked at the racial abilities and was shocked and appalled that anyone would have the audacity to call that ECL 0. Then I look at the feats and see Adamantine full plate (complete with DR) free for a feat at level 1. Bleh. Well how about Prestige classes? Warforged Juggernaught - 'nuff said. And now magic items are the same thing. Warforged get everything everyone else does, and then there own specific (and more powerful) stuff on top. How can that possibly be balanced?
Just to top it off, the setting also includes a mysterious, powerful, and ancient race now long gone - leaving behind magic items and artifacts that only warforged can use. Warforged were only invented 30 years ago. Sure is convenient that there just happened to be a compatible race in the nearby continent of ruins - a race with a penchant for leaving warforged-only treasure scattered about.
I honestly believe that the warforged mechanics were designed to hit that demographic of player who does nothing but fight; the one who is silent at the table unless initiative has been rolled; the one who wants to be on every watch, uses Charisma as a dump stat, and tries to be armed, fully armored, and on guard literally every second. I'm not saying that is necessarily a bad thing (I play that way often enough myself). But I've never seen the style so specifically pandered too before this.
Of course, this being WotC, I should probably not be surprised. An interesting note is that the warforged do not appear at all in the early articles about Eberron - not even the Dragon issue that details the new races. Everyone else is there, but no warforged. That makes me think that maybe they were added late in the process - probably as the result of marketing research rather than good game design. That might explain the lack of proper testing, and it would increase my respect for Mr. Baker a bit at least.
Anyway, is there a big drawback that I'm missing here? (And anyone who can only come up with "roleplaying consequences" just proves my point )
I had initially thought that Warforged got race-specific item (components, docents, etc.) becase they could not use normal items like everyone else. Now I see that they are in addition to normal items. I don't mean that they can wear two amulets, but a warforged can make a claim to the first Amulet of Health the party finds, and still retain exclusive rights to any Docents (or other attached or embedded components) the group comes across. I'd love to have a Wand Sheath for my character at some point (the ultimate in covert UMD) but I'm mear flesh and bone - not the favored of WotC. :\
I know I sound peevish and bitter but the more warforged mechanics I see, the more annoyed I get. In trying to form an enlightened opinion, I first looked at the racial abilities and was shocked and appalled that anyone would have the audacity to call that ECL 0. Then I look at the feats and see Adamantine full plate (complete with DR) free for a feat at level 1. Bleh. Well how about Prestige classes? Warforged Juggernaught - 'nuff said. And now magic items are the same thing. Warforged get everything everyone else does, and then there own specific (and more powerful) stuff on top. How can that possibly be balanced?
Just to top it off, the setting also includes a mysterious, powerful, and ancient race now long gone - leaving behind magic items and artifacts that only warforged can use. Warforged were only invented 30 years ago. Sure is convenient that there just happened to be a compatible race in the nearby continent of ruins - a race with a penchant for leaving warforged-only treasure scattered about.
I honestly believe that the warforged mechanics were designed to hit that demographic of player who does nothing but fight; the one who is silent at the table unless initiative has been rolled; the one who wants to be on every watch, uses Charisma as a dump stat, and tries to be armed, fully armored, and on guard literally every second. I'm not saying that is necessarily a bad thing (I play that way often enough myself). But I've never seen the style so specifically pandered too before this.
Of course, this being WotC, I should probably not be surprised. An interesting note is that the warforged do not appear at all in the early articles about Eberron - not even the Dragon issue that details the new races. Everyone else is there, but no warforged. That makes me think that maybe they were added late in the process - probably as the result of marketing research rather than good game design. That might explain the lack of proper testing, and it would increase my respect for Mr. Baker a bit at least.
Anyway, is there a big drawback that I'm missing here? (And anyone who can only come up with "roleplaying consequences" just proves my point )