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What balances the Warforged?
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<blockquote data-quote="Len" data-source="post: 3363767" data-attributes="member: 14349"><p>Absolutely. Any army commander would kill for an army that can march day & night and doesn't have to be fed. Super-human strength is secondary. I love this aspect of warforged - they do seem to be an ideal artificial soldier race, assuming there were some design compromises (i.e. they couldn't make a race that are the ultimate paragons of everything).</p><p></p><p>As a PC race, I've played with them a bit and they don't seem over-powered. The knee-jerk reaction of "omg constructs they're immune to EVRYTHING!!" is just wrong. They don't have all the immunities of constructs, and they do have drawbacks - stat penalties, not being able to remove their armor, different methods of healing.</p></blockquote><p></p>
[QUOTE="Len, post: 3363767, member: 14349"] Absolutely. Any army commander would kill for an army that can march day & night and doesn't have to be fed. Super-human strength is secondary. I love this aspect of warforged - they do seem to be an ideal artificial soldier race, assuming there were some design compromises (i.e. they couldn't make a race that are the ultimate paragons of everything). As a PC race, I've played with them a bit and they don't seem over-powered. The knee-jerk reaction of "omg constructs they're immune to EVRYTHING!!" is just wrong. They don't have all the immunities of constructs, and they do have drawbacks - stat penalties, not being able to remove their armor, different methods of healing. [/QUOTE]
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Community
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What balances the Warforged?
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