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General Tabletop Discussion
*Dungeons & Dragons
What battle system would you prefere for Baldur's Gate 3?
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<blockquote data-quote="JiffyPopTart" data-source="post: 7929864" data-attributes="member: 4881"><p>When I was a young adult with tons of free time and a gaming PC, RTwP was just fine. BG2 is my second favorite game of all time.</p><p></p><p>Now that I am a middle aged adult with less free time and an XboxOne, RTwP doesn't work for me. The turn based combats in Divinity Original Sin were easy to traverse with a controller, and I can turn the TV off and leave the game paused at any time as things come up that I have to attend to.</p><p></p><p>Meanwhile I have a barely played copy of Pillars of Eternity on the same console because the RTwP system is so so crap that there is nothing I can do to make my spellcasters get a single spell off in combat before the enemies have run all the way across the screen. I have taken to booting all the characters that require pausing every couple seconds out of my party and just hoping that my melee and ranged attackers (who are fairly well automated) can work with the skeleton summoning guy to get me through the combats.</p><p></p><p>RTwP=No bueno on a console without serious ability to "pre program" your characters to act correctly in combat without your constant attention. I would be interested to see a game where it was RTw/oP and your characters acted solely based on a robust and customizable system of "programming" you do to them behind the scenes to guide their actions. I don't wan't that game to be BG3, however.</p><p></p><p>I just want BG3 to feel like Dungeons and Dragons, not like BG and BG2. This preview did a pretty bang up job of showing Dungeons and Dragons (both in lore and 5e ruleset) shining through. I can't describe the foul look on my face when I installed Neverwinter (the current F2P game) and created a STR based cleric only to realize in the first three minutes my cleric just shot magic missiles at everything over and over again and could literally never melee. Thats NOT Dungeons and Dragons.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 7929864, member: 4881"] When I was a young adult with tons of free time and a gaming PC, RTwP was just fine. BG2 is my second favorite game of all time. Now that I am a middle aged adult with less free time and an XboxOne, RTwP doesn't work for me. The turn based combats in Divinity Original Sin were easy to traverse with a controller, and I can turn the TV off and leave the game paused at any time as things come up that I have to attend to. Meanwhile I have a barely played copy of Pillars of Eternity on the same console because the RTwP system is so so crap that there is nothing I can do to make my spellcasters get a single spell off in combat before the enemies have run all the way across the screen. I have taken to booting all the characters that require pausing every couple seconds out of my party and just hoping that my melee and ranged attackers (who are fairly well automated) can work with the skeleton summoning guy to get me through the combats. RTwP=No bueno on a console without serious ability to "pre program" your characters to act correctly in combat without your constant attention. I would be interested to see a game where it was RTw/oP and your characters acted solely based on a robust and customizable system of "programming" you do to them behind the scenes to guide their actions. I don't wan't that game to be BG3, however. I just want BG3 to feel like Dungeons and Dragons, not like BG and BG2. This preview did a pretty bang up job of showing Dungeons and Dragons (both in lore and 5e ruleset) shining through. I can't describe the foul look on my face when I installed Neverwinter (the current F2P game) and created a STR based cleric only to realize in the first three minutes my cleric just shot magic missiles at everything over and over again and could literally never melee. Thats NOT Dungeons and Dragons. [/QUOTE]
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What battle system would you prefere for Baldur's Gate 3?
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