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5E What battle system would you prefere for Baldur's Gate 3?

What battle system would you prefer for Baldur's Gate 3?

  • Real Time with Pause (RTwP)

  • Turn Base Combat (TBC)

  • Active Time Battle (ATB)

  • Something else. Explain...


Results are only viewable after voting.

Horwath

Hero
We have lots of activity here about BG3 and reddit is in "torch and pichfork mode" about it.

So, this is a simpe poll,

What would be your prefered BG3 combat system.
 

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Coroc

Hero
The only way to stay as true as possible to 5e is turn based. Especially, as you could see in the PAX gameplay trailer, that they use the granularity of action and bonus action and movement. Like in tabletop.

The only way you can do this is turn based, there is by logic no way you could reasonable use Realtime with or w/o pause.

And nice, if you can do this at your table anytime you desire, not everybody has a group available, whenever he wants to play real D&D.
 

ardoughter

Adventurer
Supporter
I never liked the real time with pause of the original Baldur's Gate and could not bring myself to play it. If I have to manage a party, I would, prefer the system as demoed. If real time then I would prefer the essentially single player system of Neverwinter Nights, with added companions, to the older realtime system of Baldur's Gate.
 

Horwath

Hero
The only way to stay as true as possible to 5e is turn based. Especially, as you could see in the PAX gameplay trailer, that they use the granularity of action and bonus action and movement. Like in tabletop.

The only way you can do this is turn based, there is by logic no way you could reasonable use Realtime with or w/o pause.

And nice, if you can do this at your table anytime you desire, not everybody has a group available, whenever he wants to play real D&D.

I see turn base as a necessary "flaw" in design of tabletop as all players cannot act in the same time unless we have some kind of LARD/Matrix VR/Holodeck/etc... where AI can take all that information simultaneously. So I would not port that "flaw" to CRPG where it is not essential.
 

Coroc

Hero
I see turn base as a necessary "flaw" in design of tabletop as all players cannot act in the same time unless we have some kind of LARD/Matrix VR/Holodeck/etc... where AI can take all that information simultaneously. So I would not port that "flaw" to CRPG where it is not essential.

Yes, but you could do this with another system like the one they used in BG 1 and 2, but not with 5e.
It simply is not possible with 5e and still offer the three possible actions per round.

With BG1+2s 2e adaption you had a combined move (until at target) and then attack.

With BG3 you have move action bonus action and reaction. As you correctly pointed out the situation "all happens simultaneously" cannot be portrayed correctly in 5e Table top. The same goes for BG3 had they chosen to use RT.
 

Horwath

Hero
With BG3 you have move action bonus action and reaction. As you correctly pointed out the situation "all happens simultaneously" cannot be portrayed correctly in 5e Table top. The same goes for BG3 had they chosen to use RT.

Why not? You can do it perfectly.
 



Olrox17

Hero
Turn based, absolutely! It allows for maximum strategic gameplay. Everytime I played Baldur's Gate 2, Neverwinter Nights, Dragon Age and Pillars of Eternity, I always wished they were fully turn based instead.

If I'm in mood for some RPG-like action, I'm going to boot up Dark Souls, Bloodborne or perhaps an Elder Scrolls game, not "pure" RPGs.
 

HarbingerX

Rob Of The North
Nope you cannot. Think attack by a mob. According to the 5e rules you got the option to use your reaction to cast shield e.g. as a wizard. So tell me pray, how should this work out? Hit a button on your keyboard as fast as you can to get your reaction in? With 4 PCs or so?

Typically systems will pause to give the player an opportunity to react, or defer. And you're making a real assumption about the game needing to adjudicate a mob attack.
 

Horwath

Hero
Nope you cannot. Think attack by a mob. According to the 5e rules you got the option to use your reaction to cast shield e.g. as a wizard. So tell me pray, how should this work out? Hit a button on your keyboard as fast as you can to get your reaction in? With 4 PCs or so?

auto-pause feature as an option when one of your reactions is available. simple.
 


Ristamar

Explorer
I'm totally fine with turn-based combat. Most of my combat time was paused in the old Infinity Engine games. I typically only let the battle roll out in real time when I was steam rolling an encounter due to an obvious mismatch in power (which wasn't all that often).
 

Nebulous

Legend
Just how will they incorporate reactions on another NPC turn? I'm thinking the Shield spell specifically but there are other examples.
 


Horwath

Hero
One more problem would be agonizingly slow combat.

It will depent how long a "turn" will be in real time. If all animations for a turn lasts 6 seconds + whatever time you need to issue orders. Lets say that you are really fast and you only need 1 second per character;
6 man party(or whatever) that is 42seconds per round, plus whatever time is needed for AI to play their characters.
what if you fight against 10 opponents and there is no "cheating" from AI with simultaneous turns of faster "combat animation"? 102 seconds per round? 3 round average encounter = 5 minutes?
 


I have no preferred combat method for the game. As long as it has interesting NPCs, a good storyline in the Forgotten Realms, and relative adherence to D&D rules, it's a Baldur's Gate game. The combat method is immaterial.
 

slobster

Hero
I voted for turn-based, because I think it's the most strategically rich options. As others have noted, XCOM and Fire Emblem are great examples of very popular strategy games using turn-based mechanics, and I've always been a big fan. As I mentioned elsewhere, I'm surprised that a AAA title in 2020 has the cajones to go with turn based combat (I guess the reaction in some quarters shows how ballsy a call that is), but I couldn't be more delighted.

That said, I'd hardly be up in arms if they went pausable real time a la Dragon Age, full ARPG, or any other system you could name. I've played great games using a ton of different systems, and you can enjoy each one for what it does well or uniquely compared to others. I think BG3 could have been made using any of the above, and would still have had a chance at being a great game depending on the strength of execution plus all the other factors like story, character, faithfullness to FR lore, etc.

I'm very excited for this turn based BG3!
 

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