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Community
General Tabletop Discussion
*Dungeons & Dragons
What bonus spells should Divine Soul, Shadow, Storm, Draconic, and Wild Magic Sorcerers get?
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8419652" data-attributes="member: 7023887"><p>Here's what I use for my campaigns. (Which were developed with the help of [USER=7031665]@RoughCoronet0[/USER].) </p><p></p><p><strong>Divine Soul Sorcerer: </strong>No added list, instead you automatically get two extra always-known spells of your choice from the Cleric spell list at the following levels; 1st (including your Divine Magic feature), 3rd, 5th, 7th, and 9th. You can replace one of these spells with another Cleric or Sorcerer spell when you gain a level in the Sorcerer class, so long as both spells are of the same level. </p><p></p><p><strong>Shadow Sorcerer</strong></p><p>1st level - <em>Hex, Inflict Wounds</em></p><p>3rd level - <em>Darkness, Shadow Blade</em></p><p>5th level - <em>Fear</em>, <em>Summon Shadowspawn</em></p><p>7th level - <em>Greater Invisibility, Shadow of Moil</em></p><p>9th level - <em>Mislead, Negative Energy Flood</em></p><p></p><p>When you gain a level in this class, you may replace any spell that is granted by this feature with any Illusion or Necromancy spell from the Sorcerer, Warlock, or Wizard spell lists of the same level.</p><p></p><p><strong>Storm Sorcerer</strong></p><p>1st level - <em>Fog Cloud, Thunderwave</em></p><p>3rd level - <em>Shatter, Warding Wind</em></p><p>5th level - <em>Call Lightning, Thunder Step</em></p><p>7th level - <em>Storm Sphere, Summon Elemental Spirit</em> (Air only)</p><p>9th level - <em>Control Winds, Destructive Wave</em></p><p></p><p>When you gain a level in this class, you may replace any spell that is granted by this feature with any Evocation or Conjuration spell from the Sorcerer, Warlock, or Wizard spell lists of the same level.</p><p></p><p><strong>Wild Magic Sorcerer</strong></p><p>1st level - <em>Arms of Hadar, Chaos Bolt</em></p><p>3rd level - <em>Cloud of Daggers, Crown of Madness</em></p><p>5th level -<em> Bestow Curse, Blink</em></p><p>7th level - <em>Confusion, Polymorph</em></p><p>9th level - <em>Control Winds, Reincarnate</em></p><p></p><p>When you gain a level in this class, you may replace any spell that is granted by this feature with any Evocation or Transmutation spell from the Sorcerer, Warlock, or Wizard spell lists of the same level.</p><p></p><p><strong>Draconic Bloodline Sorcerer</strong></p><p>1st level - <em>Absorb Elements, Chromatic Orb</em></p><p>3rd level - <em>Dragon's Breath, Enthrall</em></p><p>5th level - <em>Fear, Protection from Energy</em></p><p>7th level -<em> Elemental Bane, Leomund's Secret Chest</em></p><p>9th level - <em>Geas, Legend Lore</em></p><p></p><p>When you gain a level in this class, you may replace any spell that is granted by this feature with any Enchantment or Evocation spell from the Sorcerer, Warlock, or Wizard spell lists of the same level.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8419652, member: 7023887"] Here's what I use for my campaigns. (Which were developed with the help of [USER=7031665]@RoughCoronet0[/USER].) [B]Divine Soul Sorcerer: [/B]No added list, instead you automatically get two extra always-known spells of your choice from the Cleric spell list at the following levels; 1st (including your Divine Magic feature), 3rd, 5th, 7th, and 9th. You can replace one of these spells with another Cleric or Sorcerer spell when you gain a level in the Sorcerer class, so long as both spells are of the same level. [B]Shadow Sorcerer[/B] 1st level - [I]Hex, Inflict Wounds[/I] 3rd level - [I]Darkness, Shadow Blade[/I] 5th level - [I]Fear[/I], [I]Summon Shadowspawn[/I] 7th level - [I]Greater Invisibility, Shadow of Moil[/I] 9th level - [I]Mislead, Negative Energy Flood[/I] When you gain a level in this class, you may replace any spell that is granted by this feature with any Illusion or Necromancy spell from the Sorcerer, Warlock, or Wizard spell lists of the same level. [B]Storm Sorcerer[/B] 1st level - [I]Fog Cloud, Thunderwave[/I] 3rd level - [I]Shatter, Warding Wind[/I] 5th level - [I]Call Lightning, Thunder Step[/I] 7th level - [I]Storm Sphere, Summon Elemental Spirit[/I] (Air only) 9th level - [I]Control Winds, Destructive Wave[/I] When you gain a level in this class, you may replace any spell that is granted by this feature with any Evocation or Conjuration spell from the Sorcerer, Warlock, or Wizard spell lists of the same level. [B]Wild Magic Sorcerer[/B] 1st level - [I]Arms of Hadar, Chaos Bolt[/I] 3rd level - [I]Cloud of Daggers, Crown of Madness[/I] 5th level -[I] Bestow Curse, Blink[/I] 7th level - [I]Confusion, Polymorph[/I] 9th level - [I]Control Winds, Reincarnate[/I] When you gain a level in this class, you may replace any spell that is granted by this feature with any Evocation or Transmutation spell from the Sorcerer, Warlock, or Wizard spell lists of the same level. [B]Draconic Bloodline Sorcerer[/B] 1st level - [I]Absorb Elements, Chromatic Orb[/I] 3rd level - [I]Dragon's Breath, Enthrall[/I] 5th level - [I]Fear, Protection from Energy[/I] 7th level -[I] Elemental Bane, Leomund's Secret Chest[/I] 9th level - [I]Geas, Legend Lore[/I] When you gain a level in this class, you may replace any spell that is granted by this feature with any Enchantment or Evocation spell from the Sorcerer, Warlock, or Wizard spell lists of the same level. [/QUOTE]
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General Tabletop Discussion
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What bonus spells should Divine Soul, Shadow, Storm, Draconic, and Wild Magic Sorcerers get?
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