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What book you think is a must have? -- ANY for D&D
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<blockquote data-quote="Ran" data-source="post: 1103090" data-attributes="member: 9073"><p><strong>I am back from the shadows!</strong></p><p></p><p>I tried conecting to Enwolrd last night but haven't been able to get to it...</p><p></p><p>Anyway, I own Relics & Rituals, Manual of the Planes, Traps & Treachery, Book of Challenges, from those who were numbered here.</p><p></p><p>Midnight four rulebooks are going to be added to my library soon as birthday gift (what a gift) and I am looking to books that could give ideas and probably be used very much on the game.</p><p></p><p>I really understand the point on everything being a must if you like it, anyway i am looking to some advice and also to know more about what is out there...</p><p></p><p>I am not really sure I want another class/race/gods book, they are nice but I tend to prefer those books that are more general and useful in a longterm...</p><p></p><p>So far i am interested on the campaign "fluff" or great inspiring books kind, some that are to be considered (aside from the ones I own):</p><p></p><p>- <em>Monsternomicon</em>. what is in it? useful at every type of setting? interesting monsters? is it well made and with good pictures?</p><p></p><p>- <em>Western europe: A Magical Medieval Society</em>. What is it? What is IN it? how well done is it?</p><p></p><p>- <em>Tome of Horrors, Monsters Handbook, Beyond Monks, Necromancer's Legacy</em> what are those, never heard of them?</p><p></p><p>- <em>Monsternomicon</em> Tell me more plz!</p><p></p><p>- <em>The Hamlet of Thumble</em> you sure are right Ed Cha and it sounds very interesting, this was the kind of insight i was looking for, kinda of a teaser!</p><p></p><p>Anyway i don't usually buy adventures for I don't have enough money to afford a bad buy and also have players who read a lot, including downloading adventures on pdf with p2p, it makes adventures a kind of inspiration thing...</p><p></p><p>I would like to say too that I LOVE thieves and ow rogues, but class books and the like are too limited and now I am looking for a broader use book, anyway I own all class books from WotC, most are not very good and aside from one friend no one has ever wanted to play a psionic (I own the book, great one), except on old 2nd edition on Dark Sun...</p><p></p><p>Keep going, I would extend my list as this:</p><p></p><p>1. Midnight Setting - ideas, plots and a flavor unique to a low magic and dark setting.</p><p></p><p>2. Traps & Treachery - the book for rogues and to counter rogues, all things traps!</p><p></p><p>3. Manual of the Planes - it makes me want to play Planescape just by looking at it on my shelf...</p><p></p><p>4. Oriental Adventures - a very well designed book, the monsters give you lots of ideas and every section is a work of art!</p><p>-------</p><p></p><p>You may present your product, say what is the best d20 book (for D&D) that you have seen so far or just make a list, are the quintessential series better, just like or worse than WotC class books?</p></blockquote><p></p>
[QUOTE="Ran, post: 1103090, member: 9073"] [b]I am back from the shadows![/b] I tried conecting to Enwolrd last night but haven't been able to get to it... Anyway, I own Relics & Rituals, Manual of the Planes, Traps & Treachery, Book of Challenges, from those who were numbered here. Midnight four rulebooks are going to be added to my library soon as birthday gift (what a gift) and I am looking to books that could give ideas and probably be used very much on the game. I really understand the point on everything being a must if you like it, anyway i am looking to some advice and also to know more about what is out there... I am not really sure I want another class/race/gods book, they are nice but I tend to prefer those books that are more general and useful in a longterm... So far i am interested on the campaign "fluff" or great inspiring books kind, some that are to be considered (aside from the ones I own): - [i]Monsternomicon[/i]. what is in it? useful at every type of setting? interesting monsters? is it well made and with good pictures? - [i]Western europe: A Magical Medieval Society[/i]. What is it? What is IN it? how well done is it? - [i]Tome of Horrors, Monsters Handbook, Beyond Monks, Necromancer's Legacy[/i] what are those, never heard of them? - [i]Monsternomicon[/i] Tell me more plz! - [i]The Hamlet of Thumble[/i] you sure are right Ed Cha and it sounds very interesting, this was the kind of insight i was looking for, kinda of a teaser! Anyway i don't usually buy adventures for I don't have enough money to afford a bad buy and also have players who read a lot, including downloading adventures on pdf with p2p, it makes adventures a kind of inspiration thing... I would like to say too that I LOVE thieves and ow rogues, but class books and the like are too limited and now I am looking for a broader use book, anyway I own all class books from WotC, most are not very good and aside from one friend no one has ever wanted to play a psionic (I own the book, great one), except on old 2nd edition on Dark Sun... Keep going, I would extend my list as this: 1. Midnight Setting - ideas, plots and a flavor unique to a low magic and dark setting. 2. Traps & Treachery - the book for rogues and to counter rogues, all things traps! 3. Manual of the Planes - it makes me want to play Planescape just by looking at it on my shelf... 4. Oriental Adventures - a very well designed book, the monsters give you lots of ideas and every section is a work of art! ------- You may present your product, say what is the best d20 book (for D&D) that you have seen so far or just make a list, are the quintessential series better, just like or worse than WotC class books? [/QUOTE]
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