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What book you think is a must have? -- ANY for D&D
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<blockquote data-quote="Olive" data-source="post: 1103424" data-attributes="member: 1297"><p>It's more or less what I did with it as well, for my homebrew pantheon... still is more of an interesting and inspiring read than a essential purchase. Personally, while not superbly well done, Deities & Demigods had more in it about actually designing a pantheon, and while I'm not stating my gods, I've found that the salient devine abilities are very useful for helpign to give myself an understanding of what a god's powers are, which ties nicely into writing up legends and the like. See here (<a href="http://www.enworld.org/forums/showthread.php?t=17319" target="_blank">http://www.enworld.org/forums/showthread.php?t=17319</a>) for more exmples. KM is a genius.</p><p></p><p>So I'd still love to here from people (Psion?) why BotR is so essential, if you're not using the pantheon described inside.</p><p></p><p></p><p></p><p>It's a book describing what medieval europe would be like, if magic existed. It uses assumptions from the DMG, but doesn't provide new feats or PrCs. If you're using the realms or SL or whatever, it's irrelevent, but if like a lot of us you're running a homebrew loosely based on medieval europe it is a god send. Lots of examples of crimes and appropriate punishments, etc. Very very good book, but not necessarily what people expect from a book with the d20 logo on the front. Has changed the way I DM my homebrew.</p><p></p><p></p><p></p><p>Here's the rub: ToH is a good book. Lots of cool monsters have been updated, including heaps that almost certainly never will be by WotC, and some that it was claimed wouldn't be and now have been. I find myself almost always looking to the WotC versions of these creatures, rather than the ToH versions. The ToH versions are almost always more powerful, and if you're usign the MM as the base line, this causes some problems for me in terms of feel and consistancy in outsider heirarchies etc. So again, good book, but I don't use it that much, and I don't think it's essential.</p><p></p><p>For my campaign I think that the BoVD, WE: MMS, Magic of Faerun (for spell book rules), and T&B (for the alienist class) are the only books other than the core three that would make my campaign significantly different if they didn't exist... and of those, T&B only because a player took a PrC from it, and MoF only because I think it's spell book rules should be core, but to be honest I've barely used them.</p></blockquote><p></p>
[QUOTE="Olive, post: 1103424, member: 1297"] It's more or less what I did with it as well, for my homebrew pantheon... still is more of an interesting and inspiring read than a essential purchase. Personally, while not superbly well done, Deities & Demigods had more in it about actually designing a pantheon, and while I'm not stating my gods, I've found that the salient devine abilities are very useful for helpign to give myself an understanding of what a god's powers are, which ties nicely into writing up legends and the like. See here ([url]http://www.enworld.org/forums/showthread.php?t=17319[/url]) for more exmples. KM is a genius. So I'd still love to here from people (Psion?) why BotR is so essential, if you're not using the pantheon described inside. It's a book describing what medieval europe would be like, if magic existed. It uses assumptions from the DMG, but doesn't provide new feats or PrCs. If you're using the realms or SL or whatever, it's irrelevent, but if like a lot of us you're running a homebrew loosely based on medieval europe it is a god send. Lots of examples of crimes and appropriate punishments, etc. Very very good book, but not necessarily what people expect from a book with the d20 logo on the front. Has changed the way I DM my homebrew. Here's the rub: ToH is a good book. Lots of cool monsters have been updated, including heaps that almost certainly never will be by WotC, and some that it was claimed wouldn't be and now have been. I find myself almost always looking to the WotC versions of these creatures, rather than the ToH versions. The ToH versions are almost always more powerful, and if you're usign the MM as the base line, this causes some problems for me in terms of feel and consistancy in outsider heirarchies etc. So again, good book, but I don't use it that much, and I don't think it's essential. For my campaign I think that the BoVD, WE: MMS, Magic of Faerun (for spell book rules), and T&B (for the alienist class) are the only books other than the core three that would make my campaign significantly different if they didn't exist... and of those, T&B only because a player took a PrC from it, and MoF only because I think it's spell book rules should be core, but to be honest I've barely used them. [/QUOTE]
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What book you think is a must have? -- ANY for D&D
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