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What book you think is a must have? -- ANY for D&D
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<blockquote data-quote="woodelf" data-source="post: 1104767" data-attributes="member: 10201"><p>Take a look at Fantasy Bestiary, from Atlas, then, too. Each monster is presented in a 2-page spread, with the monster stats, background, description, etc. in the middle 2/3rds--and plenty of neat stuff, including adventure hooks, there, too. The outside columns are then chock full of adventure seeds, encounter suggestions, etc. Basically, it takes the Medieval Bestiary model they've long used for Ars Magica, and applies it to D20 (that is: a monster is there to further the game/story/adventure; stats are useful for this, but only if you have a use for the monster; so devote as much energy to how to use the creature as you do to statting it up). </p><p></p><p>Oh, and, personally, i'd buy pretty much any monster book in preference to Monster Manual (and, probably, the other WotC monster books, though i haven't read them in as much detail), precisely for this sort of stuff. IMHO, the biggest change for monsters from AD&D2 to D&D3E was removing all the useful content. All that cool stuff they added in the Monstrous Compendium (habitat, ecology, etc.) is, for the most part, gone.</p></blockquote><p></p>
[QUOTE="woodelf, post: 1104767, member: 10201"] Take a look at Fantasy Bestiary, from Atlas, then, too. Each monster is presented in a 2-page spread, with the monster stats, background, description, etc. in the middle 2/3rds--and plenty of neat stuff, including adventure hooks, there, too. The outside columns are then chock full of adventure seeds, encounter suggestions, etc. Basically, it takes the Medieval Bestiary model they've long used for Ars Magica, and applies it to D20 (that is: a monster is there to further the game/story/adventure; stats are useful for this, but only if you have a use for the monster; so devote as much energy to how to use the creature as you do to statting it up). Oh, and, personally, i'd buy pretty much any monster book in preference to Monster Manual (and, probably, the other WotC monster books, though i haven't read them in as much detail), precisely for this sort of stuff. IMHO, the biggest change for monsters from AD&D2 to D&D3E was removing all the useful content. All that cool stuff they added in the Monstrous Compendium (habitat, ecology, etc.) is, for the most part, gone. [/QUOTE]
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What book you think is a must have? -- ANY for D&D
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