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What books did you use last session?


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Just got done running my game.

Including stuff I used in my pre-game prep, I used:

3.5 Core Books
Tome of Horrors
3e Monster Manual II
3e Fiend Folio
1e Monster Manual II
That thread about camel spiders from ENWorld
 

Zappo said:
Like, if a PC has a PrC I should list the source even if the book stayed on the shelf?

I don't. I also don't list things that the players own that they might use.

If I lend something to a player because they need to look something up, then I list it.

Anyway, my latest:
Core books, d20 Modern, Second World Sourcebook - The core group

Spells & Magic, Path of Magic - Started my Sanguine society plot

Expanded Psionics Handbook, Unveiled Masters, Twisted Lore - started my "flayer abduction" plot

Urban Arcana - For an organization in the first world.

Adventure I - To look up some treasure from last time
 

rich said:
I'm a little surprised that so many people are mixing 3.0 (Tome and Blood, etc) with the 3.5 rules... Is there a thread around or something that discusses this? For instance, some of the 3.0 PrC's have been updated in the 3.5 books (DMG, Complete Warrior) and are substantially different (mostly less benefits). And I don't think the Book of Spells (3.5?) includes spells from the T&B, S&S, etc books...
I'm interested because I just got started a few months ago, and I bought several 3.0 supplements, and then found out they seem to be over-generous compared to the 3.5 stuff

Well, some of us aren't happy with all the changes, and now thing some of the updated material is now made of spongy rubber material. ;)

Also, the author of Complete Warrior explicitly said that just because you didn't see an update doesn't mean that they meant to eliminate it, but often because it was fine as is.

Some things definietely aren't nerfed. The bladesinger, for example, gets to contribute in the wizard spellcasting list instead of being confined to its own. Also, the arcane trickster can enter the class earlier due to the elimination of exclusive skills and addition of decipher script to wizard lists.

As for advice, check your requirements, and consider all class abilities related to rules material that has changed. Also, if a class has decked out spellcasting progression and lots of class abilities, consider knocking a level or two out of the spellcasting advancement.
 


Hmm...

Last week I used

1E PH
1E Monster Manual
1E DMG
Grey FR Boxed Set
The adventure "Forest of Doom" from Dragon Magazine back in the early '80's

This week, I'll be using the same.
 

i brought the new Expanded Psi Handbook and Player's Guide to Faerun with me to the session, but didn't actually use them. i just talked about them. :p
 

diaglo said:
i brought the new Expanded Psi Handbook and Player's Guide to Faerun with me to the session, but didn't actually use them. i just talked about them. :p

As long as you had fun doing it. ;)
 

(as a group)
PHB 3.5
DMG 3.5
MM 3.5
Arms & Equipment Guide (making Mobile Redoubts)
Complete Warrior
Draconomicon
Gary Gygax's Extraordinary Book of Names
Tome & Blood (someone is working on a Mindbender)

We haven't been allowing Miniature's Handbook in our games since we feel there's more than a few balance issues with it.
 

last night's Epic game

Hi,

3.5 core books
Book of Vile Darkness -- NPC lich
Monster Manual II -- corpse gatherer
Epic Level Handbook -- winterwights
Dragon #317 -- Eldritch Archer (monster)
Mongoose Pocket Player's Handbook
Book of Exalted Deeds

Cheers


Richard
 

Into the Woods

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