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What books did you use last session?

I was GMing a FR game with a few friends to kill some time.

One player lost his 8th level magister from AU so made a priest. I started him 2 levels lower. He decided to make one using the Player's Guide to FR and did some priest of the sun god or something.

One player is a multi-class fighter-barbarian-thief with a few feats from here and there.

One player is a multi-class fighter-paladin with a few feats and abilities from Book of Exalted Deeds.

One player is a dwarf, multi-class fighter-monk-crystal acoylte with feats from Hammer & Helm and SL Guide to Paladins & Monks.

They were in the Unapproachable East (and have been for a while) so have meet a few of those critters. In addition, I've been trying to use some of my monster books more and use the Steppe Trolls and Feral (I think that's their name) as well as the Goblin Bear from the Revised Creature Collection (and am still finding errors in the book... two natural ac bonuses for the Steppe Troll? Sheesh!)

Standard books, PHB, DMG, and Monster Manual were all in play.
 

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What we used last time.

We have a gaming group of four people, three of which run.

My Game:
Mindshadows
3.5 Core Books
3.0 Player's Handbook (for those rules we didn't want to change)
Oriental Adventures
Masharpa Web Enhancement (and cribbed notes from James Wyatt's site)
Forgotten Realms Adventures (stats for the Aasimar)
Complete Warrior (I use a samurai class that is a cross between OA and this)
Psionics Handbook
Dragon Magazine Archive (for the articles on India)
Urban Arcana (for the Snakeblooded Humans)
Complied File from the Mind's Eye
to which I will add the Expanded Psionics Handbook and the 3.5 Update on OA
for 3.5, and Dungeon when I run again
Its basically a Mindshadows game, however I made regional/ancestor feat for each of the kingdoms and districts of the empire and added the races and some of the story from Masharpa.

Dok's Game:
Modern d20
Urban Arcana
Unearthed Arcana (Gestalt rules, we mix modern and D&D classes)
3.5 Core Books
3.0 Player's Handbook (see above)
Ultramodern Firearms (must have guns, lots of guns)

Asad's Game:
Modern d20
Urbana Arcana
Menace Manual
Ultramodern Firearms
Arsenal
 

PHB, DMG, MM (all 3.5e), Dawnforge, the Miniatures Handbook, Dawnforge: Age of Legend, Unearthed Arcana
 
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at the session I ran last weekend I/we used (or had some element referred from):

PHB 3.0 (revised ed) 3.5
DMG 3.0 & 3.5
MM 3.0 & 3.5
MM II
Sword & Fist
Tome & Blood
FFG's Path of the Sword
FFG's Path of Magic
Dungeon #100
Dragon - various issues, and finally
The Compendium of Legendary Classes
 
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the Core books, MM, Book of Vile Darkness/Exalted Deeds and Internet Arcana. I use a laptop at the table with the Internet Arcana open. I cant over-state how useful this is. Nothing beats pulling up a spell or item with 2 mouse clicks VS thumbing through the books. Its revolutionized my game.

Soon we will be integrating the Quintessential Monk
 

For my last session I used
3.5 PHB, DMG, MM
Players Guide to the Wilderlands
Tome of Horrors
And copious amounts of my own notes and background work....
 

Last game I ran:
PHB
DMG
MMI
MMII
Tome & Blood
Masters of the Wild
Song & Silence
Defenders of the faith


Last game I played:
SRD v3.5 (I'm in one 3.5 game and heavily invested in 3.0. I'll wait for 4.0, thanks)
 


Oho, cool topic! I'll have to update my .sig accordingly!

Anyway, last session, I used:

E-Tools
Dungeon magazine #93 ("Vanity")
3.5e Core Books
Sword and Sorcery: Counter Collection (various)
Mage Knight/Heroclix figures (various)
older miniatures and battlemat, manufacturers unknown

-The Gneech :cool:
 

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