Using the system I presented, a DM could design several different styles/progressions and then work them into a Monk's progression.
Alternatively, you could design different styles, each of which are comprised of different abilities and maneuvers. Then let them take them at their own pace, achieving mastery of that style once all components are acquired.
If Monks from a certain school each has their own style, then this will make each and every Monk different without changing the basic Monk.
The good thing about this system is that ANY character may acquire it, not just Monks.
A note about this system:
It is not designed for a character to just pick and choose (though you might allow it). and always make sure that the prerequisites for each ability are fully met!!
Alternatively, you could design different styles, each of which are comprised of different abilities and maneuvers. Then let them take them at their own pace, achieving mastery of that style once all components are acquired.
If Monks from a certain school each has their own style, then this will make each and every Monk different without changing the basic Monk.
The good thing about this system is that ANY character may acquire it, not just Monks.
A note about this system:
It is not designed for a character to just pick and choose (though you might allow it). and always make sure that the prerequisites for each ability are fully met!!