D&D (2024) What can WotC do in OneD&D to make the DM's Guide worth buying?

Iosue

Legend
Personally, I think the DMG should be split into two books. One that would be filled with alternate rules, rules modules and dials, and various resources like random encounter tables, world building tables, etc. The other book would be for novice DMs, and would focus purely how to make a dungeon, then an adventure, then a campaign, as well as advice for running the game, dealing with problems, etc.

Essentially, after thirtysome years of playing, I don’t need the stuff in the second book, so I’d rather that space go to things that help me design and run my game. Whereas new DMs would benefit from a dedicated book geared to their needs.
 

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