What can you take 10 with?

The_lone_gunman

First Post
Anything? Can you take 10 when you are learning from someone's spellbook? How about when you are memerizing from someones spellbook? Any other times when you could not take 10?

TLG
 

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The_lone_gunman said:
Anything?

Whenever you aren't pressured for time, aren't being threatened, and aren't being distracted.

Can you take 10 when you are learning from someone's spellbook?

Yes.

How about when you are memerizing from someones spellbook?

Assuming the spell was previously scribed into your own spellbook, yes. (You can't prepare a spell you don't know from another wizards spellbook, it has be one you learned by scribing it into your own spellbook at some point.)

Any other times when you could not take 10?

TLG

In general: Anytime you are in combat, anytime you are working against the clock. You couldn't take 10 if you were on ship in the middle of a storm (constant distractions). And so forth.
 

Re: Re: What can you take 10 with?

Caliban said:


In general: Anytime you are in combat, anytime you are working against the clock. You couldn't take 10 if you were on ship in the middle of a storm (constant distractions). And so forth.

Caliban, did you ever weigh in on the "taking ten on healing checks" debate?

Briefly:
Pro: You can take ten on healing (especially stabilization) checks because you're following standard chirurgical practice: binding wounds, setting bones, and the like. As long as no one's poking you with a rapier or shooting arrows at you, you're neither threatened nor distracted.
Con: when you're trying to stabilize a friend, their life is on the line. You're automatically distracted.

(I'm definitely "pro" in this argument, so I may be misrepresenting the "con" side).

Daniel
 

During combat: No.

Immediately After Combat: Yes. (I find it really lame for someone to bleed out after you have defeated the villain.)
 

Caliban said:
During combat: No.

Immediately After Combat: Yes. (I find it really lame for someone to bleed out after you have defeated the villain.)

I mostly agree about the "lame" part -- it'd likely be a sucky way to die.

OTOH, fantasy is full of heroes who win the battle but take mortal wounds during it. I'm not sure that a prohibition against taking ten on healing checks could simulate these deaths, but I sure would like to have a mechanism for them.

Daniel
 

I'd say from a reality modeling POV anybody with heal ranks should be able to. A good deal of emergency medical training is to build up paterned responses, so when it is a crisis you simply fall back on training and not flip out.

From a game point....yea it'd suck to die after all the baddies where vanquished because Krusk doesn't know what direct pressure means...
 

On skill checks and taking 10....

Out of combat, you can take a 10 on any skill except Use Magic Device. It has a special clause in hte skill prohibiting taking a 10.

In combat, you cannot take 10 on anything unless you are a rogue with "Skill Mastery" (IIRC).
 

Pielorinho said:


OTOH, fantasy is full of heroes who win the battle but take mortal wounds during it. I'm not sure that a prohibition against taking ten on healing checks could simulate these deaths, but I sure would like to have a mechanism for them.

Daniel

How about:
You can take 10 on a Heal check if you make a Concentrate check against DC15.

And no, you can't take 10 on the Concentrate check. :D
 

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