GreyLord
Legend
Minis or not, 2e did make one small-ish rule change from 1e that turned out to very much affect how the game played out at the table: it did away with experience for gold.
What this did was take a lot of focus away from treasure-hunting and put it on to combat...and on to story, if any sort of story-reward system was used. Combine that with the growing emphasis on publishing story-based adventures and while the rules themselves may not have been all that different the end result at the table was.
Lan-"and 2e in 1991 was a very different beast than 2e in 1998"-efan
While true, there was an option in 2e to continue to play with GP=XP as a rule. There was also the grandfather clause which basically said for DMs that if they wanted, anything could be grandfathered in from 1e into 2e.
On the otherhand, with the rules explosion (I always stuck with core 2e, didn't really expand that much into the kits, and especially not into Skills and Powers), 1998 D&D was FAR different than AD&D and definitely when core 2e was released.