DamnedChoir
First Post
I would say the Level and Class-Based system, but I know it's a sacred cow and I'll be flamed, so I'll tolerate that for now. (I personally would prefer a focus on roles or archetypes, where you can develop skills and abilities anywhere, but get a bonus for sticking to your role.)
However, the BIGGEST change I'd like to see made but haven't is the Armor/HP system. I've never really liked D&D's 'Armor makes you harder to hit' and 'You're completely fine no matter how much damage you take and then you suddenly fall unconscious/die' system.
I was really hoping something similar to the condition Track from Saga (One of the only decent things in it.) Would make it's way in, so that heroes will get wounded and have to be gritty even at higher levels.
As for Armor, I'd really like to have seen a major differentiation between 'I'm hard to hit because i'm swift and agile' and 'I absorb damage because I'm in full plate'. Having Reflex and AC and Fort are all a good direction to go, but I'd really have liked it if Someone could be Hard to Hit, or Hard to Damage, or Both, or Neither. You COULD have a fighter with High Dex, contributing in making him harder to hit, even though he has armor which reduces his dex bonus a bit, that armor also makes him harder to damage. Rogue would be easy to damage, harder to hit, Wizard easy to hit, easy to damage, Cleric easy to hit, hard to damage.
However, the BIGGEST change I'd like to see made but haven't is the Armor/HP system. I've never really liked D&D's 'Armor makes you harder to hit' and 'You're completely fine no matter how much damage you take and then you suddenly fall unconscious/die' system.
I was really hoping something similar to the condition Track from Saga (One of the only decent things in it.) Would make it's way in, so that heroes will get wounded and have to be gritty even at higher levels.
As for Armor, I'd really like to have seen a major differentiation between 'I'm hard to hit because i'm swift and agile' and 'I absorb damage because I'm in full plate'. Having Reflex and AC and Fort are all a good direction to go, but I'd really have liked it if Someone could be Hard to Hit, or Hard to Damage, or Both, or Neither. You COULD have a fighter with High Dex, contributing in making him harder to hit, even though he has armor which reduces his dex bonus a bit, that armor also makes him harder to damage. Rogue would be easy to damage, harder to hit, Wizard easy to hit, easy to damage, Cleric easy to hit, hard to damage.