mhacdebhandia
Explorer
I'm with Clive Cussler, though obviously he was a little optimistic.kennew142 said:I understand. Most D&D gamers reside in the US, where the metric system is not the norm.
I'm with Clive Cussler, though obviously he was a little optimistic.kennew142 said:I understand. Most D&D gamers reside in the US, where the metric system is not the norm.
Mearls (I believe) already dicussed the mechanical reasons for not making the change. But if it hurts your immersion, just change how you think about it. Armour does make you harder to hit. If your opponent lands a blow that would have hit you if you had no armour on, the opponent simply hits your armour instead of you. This is particularly easy to think of when wearing plate armour. The opponent lands a blow, but your armour simply deflects it. If not for your armour, he would have hit you.DamnedChoir said:As for Armor, I'd really like to have seen a major differentiation between 'I'm hard to hit because i'm swift and agile' and 'I absorb damage because I'm in full plate'.
Steely Dan said:I really wish they would finally drop halflings, orcs/half-ocs and half-elves – too campaign specific (Middle-Earth) for my taste.
kennew142 said:And this is the best reason for using squares instead of feet. Players around the world can convert squares to 5 feet, or 1.5 m, or whatever system they're using.
I've been known to use 3 foot squares in some instances, and 5 foot squares in others. I find it much more convenient.
Prepare for stream of consciousness!Fifth Element said:Mearls (I believe) already dicussed the mechanical reasons for not making the change. But if it hurts your immersion, just change how you think about it. Armour does make you harder to hit. If your opponent lands a blow that would have hit you if you had no armour on, the opponent simply hits your armour instead of you. This is particularly easy to think of when wearing plate armour. The opponent lands a blow, but your armour simply deflects it. If not for your armour, he would have hit you.
Liquid Ghost said:Use of Metric System.
I'm tired of calculating back and forth from metric and outdated imperial units.
Mercule said:Agreed. Most of those will probably not be present in my 4E game.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.