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General Tabletop Discussion
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What character generation method does your group use?
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<blockquote data-quote="Caliban" data-source="post: 7274777" data-attributes="member: 284"><p>There are various possible reasons. Sometimes it's a compromise between what the various players and the DM want. Sometimes it's because they want to be legendary from level 1. Sometimes it's because they want the thrill of gambling, but not the agony of "losing" on the gamble. Some people just aren't very good at "character builds" and they think rolling for stats gives them a chance to shine even compared to those who are (unless the guy who is good at character builds also ends up with the best stats. Then you suicide your character and try again...)</p><p></p><p>Generally the more generous rolling methods allow for: </p><p></p><p>- a chance at multiple high scores</p><p>- very low chance of multiple low scores (but one really low score in a stat you don't use is OK for RP purposes). </p><p>- a chance to be "better" than everyone else in the party. And if you don't get it this time, you might get it next time. </p><p>- a chance that someone else gets to be the underdog or comedy relief. </p><p>- and if all that fails...let your character die and try again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>And sometimes people roll because this is a game and they want to see what the dice give them and work with that.</p></blockquote><p></p>
[QUOTE="Caliban, post: 7274777, member: 284"] There are various possible reasons. Sometimes it's a compromise between what the various players and the DM want. Sometimes it's because they want to be legendary from level 1. Sometimes it's because they want the thrill of gambling, but not the agony of "losing" on the gamble. Some people just aren't very good at "character builds" and they think rolling for stats gives them a chance to shine even compared to those who are (unless the guy who is good at character builds also ends up with the best stats. Then you suicide your character and try again...) Generally the more generous rolling methods allow for: - a chance at multiple high scores - very low chance of multiple low scores (but one really low score in a stat you don't use is OK for RP purposes). - a chance to be "better" than everyone else in the party. And if you don't get it this time, you might get it next time. - a chance that someone else gets to be the underdog or comedy relief. - and if all that fails...let your character die and try again. :p And sometimes people roll because this is a game and they want to see what the dice give them and work with that. [/QUOTE]
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