Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What character generation method does your group use?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 7275253"><p>I <em>personally</em> do not find this to be my case, but I suspect that is simply a difference on how we work.</p><p></p><p>I can work most any sort of stats into the character I want to make. The initial concept is details-light and flexible. Sometimes stats help make it materialize, sometimes they don't, sometimes they're irrelevant. </p><p></p><p>As a cook, my ingredients tell me what I <em>can</em> make, but that's still a fairly wide band of items. Even a single ingredient can produce a range of dishes. (take eggs for example, hard boiled? Soft? Over-easy? Scrambled?) Add a second ingredient and you've multiplied your possible outcomes a dozen fold. But even with all that range of possibility, I find it more approachable to come at cooking with an idea of what I want to cook.</p><p></p><p>Character creation is much the same. Do I want scrambled gnomes? Or Dragonbon Huevos Rancheros? That's my concept.</p><p></p><p>I agree that coming at character creation with an in-depth backstory, a short novella or an otherwise inflexible backstory it can be difficult to match the ingredients to the intended outcome. And it can be depressing to peel back the layers of the character you've created until you've reached a point that you can actually <em>cook</em> with the ingredients you have available. </p><p></p><p>As far as a concept being a "copy" I think that's unfair. Conceptually, <em>everything</em> has been done. That doesn't mean your Human Soldier Champion Fighter (arguably the most simple character build possible) can't still be interesting. Even if his story is as simple as being a young farm boy who dislikes the restrictions put upon him by his parents that keep him from realizing his dream of joining the military.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7275253"] I [I]personally[/I] do not find this to be my case, but I suspect that is simply a difference on how we work. I can work most any sort of stats into the character I want to make. The initial concept is details-light and flexible. Sometimes stats help make it materialize, sometimes they don't, sometimes they're irrelevant. As a cook, my ingredients tell me what I [I]can[/I] make, but that's still a fairly wide band of items. Even a single ingredient can produce a range of dishes. (take eggs for example, hard boiled? Soft? Over-easy? Scrambled?) Add a second ingredient and you've multiplied your possible outcomes a dozen fold. But even with all that range of possibility, I find it more approachable to come at cooking with an idea of what I want to cook. Character creation is much the same. Do I want scrambled gnomes? Or Dragonbon Huevos Rancheros? That's my concept. I agree that coming at character creation with an in-depth backstory, a short novella or an otherwise inflexible backstory it can be difficult to match the ingredients to the intended outcome. And it can be depressing to peel back the layers of the character you've created until you've reached a point that you can actually [I]cook[/I] with the ingredients you have available. As far as a concept being a "copy" I think that's unfair. Conceptually, [I]everything[/I] has been done. That doesn't mean your Human Soldier Champion Fighter (arguably the most simple character build possible) can't still be interesting. Even if his story is as simple as being a young farm boy who dislikes the restrictions put upon him by his parents that keep him from realizing his dream of joining the military. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What character generation method does your group use?
Top